Leaked source code of windows server 2003
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#if !defined(_WINDOWS_BCL_INILINESTRING_H_INCLUDED_)
#define _WINDOWS_BCL_INILINESTRING_H_INCLUDED_
#pragma once
/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
bcl_inlinestring.h
Abstract:
Definitions common for strings that maintain a buffer inline
with the derived object.
Author:
Michael Grier (MGrier) 2/6/2002
Revision History:
--*/
#include <bcl_purestring.h>
#include <bcl_unicodechartraits.h>
namespace BCL {
template <typename TTraits> class CInlineString : public CPureString<TTraits>
{
protected:
inline bool IsUsingInlineBuffer() const { return this->GetBufferPtr() == this->GetInlineBufferPtr(); }
inline TMutableString GetInlineBufferPtr() const { return TTraits::GetInlineBufferPtr(this); }
inline TSizeT GetInlineBufferCch() const { return TTraits::GetInlineBufferCch(this); }
inline TMutablePair InlineMutableBufferPair() { return TTraits::InlineMutableBufferPair(this); }
inline void DeallocateDynamicBuffer()
{
if (this->GetBufferPtr() != this->GetInlineBufferPtr())
{
TTraits::DeallocateBuffer(this->GetBufferPtr());
this->SetBufferPointerAndCount(this->GetInlineBufferPtr(), this->GetInlineBufferCch());
this->SetStringCch(0);
}
}
}; // class CInlineString
}; // namespace BCL
#endif