Leaked source code of windows server 2003
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#ifndef _DIBUTIL_H_
#define _DIBUTIL_H_
/* DIB constants */ #define PALVERSION 0x300
/* DIB macros */ #define IS_WIN30_DIB(lpbi) ((*(LPDWORD)(lpbi)) == sizeof(BITMAPINFOHEADER))
/* Handle to a DIB */ #define HDIB HANDLE
UINT GetDeviceNumColors(HDC hdc); HANDLE LoadDIB(LPTSTR lpFileName); HPALETTE CreateDIBPalette(HDIB hDIB); HBITMAP DIBToBitmap(HDIB hDIB, HPALETTE hPal); WORD DestroyDIB(HDIB hDib); HPALETTE BuildPalette(HDC hdc);
void DrawBitmap (HDC hdc, HBITMAP hBitmap, int xStart, int yStart); void DrawTransparentBitmap( HDC hdc, // The destination DC.
HBITMAP hBitmap, // The bitmap to be drawn.
int xPos, // X coordinate.
int yPos, // Y coordinate.
COLORREF col); // The color for transparent
#endif
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