Leaked source code of windows server 2003
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#ifndef _DIBUTIL_H_
#define _DIBUTIL_H_
/* DIB constants */
#define PALVERSION 0x300
/* DIB macros */
#define IS_WIN30_DIB(lpbi) ((*(LPDWORD)(lpbi)) == sizeof(BITMAPINFOHEADER))
/* Handle to a DIB */
#define HDIB HANDLE
UINT GetDeviceNumColors(HDC hdc);
HANDLE LoadDIB(LPTSTR lpFileName);
HPALETTE CreateDIBPalette(HDIB hDIB);
HBITMAP DIBToBitmap(HDIB hDIB, HPALETTE hPal);
WORD DestroyDIB(HDIB hDib);
HPALETTE BuildPalette(HDC hdc);
void DrawBitmap (HDC hdc, HBITMAP hBitmap, int xStart, int yStart);
void DrawTransparentBitmap(
HDC hdc, // The destination DC.
HBITMAP hBitmap, // The bitmap to be drawn.
int xPos, // X coordinate.
int yPos, // Y coordinate.
COLORREF col); // The color for transparent
#endif