Leaked source code of windows server 2003
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/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright (c) 1989-1999 Microsoft Corporation
Module Name: pickle.hxx
Abstract:
Header file for pickle code generation class.
Notes:
History:
Mar-20-1994 VibhasC Created. ----------------------------------------------------------------------------*/
#pragma warning ( disable : 4238 4239 )
/****************************************************************************
* include files ***************************************************************************/ #include "nulldefs.h"
extern "C" { #include <stdio.h>
}
#include "ndrcls.hxx"
/****************************************************************************
* local definitions ***************************************************************************/
#define TYPE_ALIGN_SIZE_CODE 0
#define TYPE_ENCODE_CODE 1
#define TYPE_DECODE_CODE 2
#define TYPE_FREE_CODE 3
/****************************************************************************
* local data ***************************************************************************/
/****************************************************************************
* externs ***************************************************************************/ extern void GenStdMesPrototype( CCB * pCCB, PNAME pTypeName, int Code, BOOL fImpBin ); /****************************************************************************/
//
// The pickle code generation class.
//
class CG_TYPE_ENCODE : public CG_TYPEDEF { private:
BOOL fEncode; BOOL fDecode; BOOL fImplicitHandle; RESOURCE * pBindingResource; ulong TypeIndex;
//
// Keep a link to the actual specification of the type.
//
// Generate the sizing stub for the type.
CG_STATUS GenTypeSize( CCB * pCCB );
// Generate the encoding stub for the type.
CG_STATUS GenTypeEncode( CCB * pCCB );
// Generate the decoding stub for type.
CG_STATUS GenTypeDecode( CCB * pCCB );
// Generate the freeing stub for type.
CG_STATUS GenTypeFree( CCB * pCCB );
// Miscellaneous.
void AllocateEncodeResources( CCB * pCCB );
expr_proc_call * CreateStdMesEngineProc( CCB * pCCB, int Code );
public: // The constructor.
CG_TYPE_ENCODE( node_skl * pT, BOOL fE, BOOL fD) :CG_TYPEDEF(pT, XLAT_SIZE_INFO()) { fEncode = fE; fDecode = fD; pBindingResource = 0; fImplicitHandle = FALSE; TypeIndex = 0; }
// Identify encode or decode.
BOOL IsEncode() { return (BOOL) fEncode; } BOOL IsDecode() { return (BOOL) fDecode; }
ID_CG GetCGID() { return ID_CG_TYPE_ENCODE; }
virtual void Visit( CG_VISITOR *pVisitor ) { pVisitor->Visit( this ); }
void SetHasImplicitHandle() { fImplicitHandle = 1; }
BOOL HasImplicitHandle() { return (BOOL) (fImplicitHandle == 1); }
void SetBindingResource( RESOURCE * pRes ) { pBindingResource = pRes; }
RESOURCE * GetBindingResource() { return pBindingResource; }
// Generate the pickling code.
virtual CG_STATUS GenTypeEncodingStub( CCB * pCCB );
};
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