Leaked source code of windows server 2003
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159 lines
5.1 KiB

/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright (c) 1989-1999 Microsoft Corporation
Module Name:
pickle.hxx
Abstract:
Header file for pickle code generation class.
Notes:
History:
Mar-20-1994 VibhasC Created.
----------------------------------------------------------------------------*/
#pragma warning ( disable : 4238 4239 )
/****************************************************************************
* include files
***************************************************************************/
#include "nulldefs.h"
extern "C"
{
#include <stdio.h>
}
#include "ndrcls.hxx"
/****************************************************************************
* local definitions
***************************************************************************/
#define TYPE_ALIGN_SIZE_CODE 0
#define TYPE_ENCODE_CODE 1
#define TYPE_DECODE_CODE 2
#define TYPE_FREE_CODE 3
/****************************************************************************
* local data
***************************************************************************/
/****************************************************************************
* externs
***************************************************************************/
extern void GenStdMesPrototype( CCB * pCCB,
PNAME pTypeName,
int Code,
BOOL fImpBin );
/****************************************************************************/
//
// The pickle code generation class.
//
class CG_TYPE_ENCODE : public CG_TYPEDEF
{
private:
BOOL fEncode;
BOOL fDecode;
BOOL fImplicitHandle;
RESOURCE * pBindingResource;
ulong TypeIndex;
//
// Keep a link to the actual specification of the type.
//
// Generate the sizing stub for the type.
CG_STATUS GenTypeSize( CCB * pCCB );
// Generate the encoding stub for the type.
CG_STATUS GenTypeEncode( CCB * pCCB );
// Generate the decoding stub for type.
CG_STATUS GenTypeDecode( CCB * pCCB );
// Generate the freeing stub for type.
CG_STATUS GenTypeFree( CCB * pCCB );
// Miscellaneous.
void AllocateEncodeResources( CCB * pCCB );
expr_proc_call * CreateStdMesEngineProc( CCB * pCCB,
int Code );
public:
// The constructor.
CG_TYPE_ENCODE( node_skl * pT,
BOOL fE,
BOOL fD)
:CG_TYPEDEF(pT, XLAT_SIZE_INFO())
{
fEncode = fE;
fDecode = fD;
pBindingResource = 0;
fImplicitHandle = FALSE;
TypeIndex = 0;
}
// Identify encode or decode.
BOOL IsEncode()
{
return (BOOL) fEncode;
}
BOOL IsDecode()
{
return (BOOL) fDecode;
}
ID_CG GetCGID()
{
return ID_CG_TYPE_ENCODE;
}
virtual
void Visit( CG_VISITOR *pVisitor )
{
pVisitor->Visit( this );
}
void SetHasImplicitHandle()
{
fImplicitHandle = 1;
}
BOOL HasImplicitHandle()
{
return (BOOL) (fImplicitHandle == 1);
}
void SetBindingResource( RESOURCE * pRes )
{
pBindingResource = pRes;
}
RESOURCE * GetBindingResource()
{
return pBindingResource;
}
// Generate the pickling code.
virtual
CG_STATUS GenTypeEncodingStub( CCB * pCCB );
};