Leaked source code of windows server 2003
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TARGETNAME=GLDD32 TARGETTYPE=LIBRARY TARGETPATH=obj
GLINT_DRIVER_FLAGS=-DWNT_DDRAW=1 -DPXRX_DMA_BUFFER_CHECK=0
LIBPATH=$(TARGETPATH)\*
!IFNDEF MSC_WARNING_LEVEL MSC_WARNING_LEVEL=/W3 !ENDIF
MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX $(GLINT_DRIVER_FLAGS)
INCLUDES=..\inc;$(BASEDIR)\multimedia\Published\dxg\obj$(BUILD_ALT_DIR)\i386;$(DDK_INC_PATH) #INCLUDES=..\inc;$(DDK_INC_PATH)
#NTPROFILEINPUT=yes
USE_LIBCNTPR = 1
GDI_DRIVER_LIBS=$(SDK_LIB_PATH)\libcntpr.lib
C_DEFINES = $(GLINT_DRIVER_FLAGS)
!IF "$(DDKBUILDENV)" == "free" X86_CPU_OPTIMIZATION= /G6 !ENDIF
SOURCES= dd.c \ ddblt.c \ ddbltfx.c \ dddownld.c \ ddenable.c \ ddover.c \ ddsurf.c \ ddvideo.c \ d3d.c \ d3dcntxt.c \ d3dbuff.c \ d3dprim.c \ d3ddp2op.c \ d3ddp2p3.c \ d3dsset.c \ d3dstrct.c \ d3dsurf.c \ d3dstate.c \ d3dtxman.c \ d3dtxt.c \ debug.c \ stateset.c \ linalloc.c
#PRECOMPILED_INCLUDE=glint.h #PRECOMPILED_PCH=glint.pch #PRECOMPILED_OBJ=glint.obj
# @@BEGIN_DDKSPLIT # # BUFFER_OVERFLOW_CHECKS is only supported (in the DDK) by the # .NET environments. To set it directly in the sources, we # must conditional it so the XP and 2K environments don't # report errors # BUFFER_OVERFLOW_CHECKS=GDI !IF 0 # @@END_DDKSPLIT !IF "$(DDK_TARGET_OS)"=="WinNET" BUFFER_OVERFLOW_CHECKS=GDI !ENDIF # @@BEGIN_DDKSPLIT !ENDIF # @@END_DDKSPLIT
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