Leaked source code of windows server 2003
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73 lines
1.7 KiB

  1. TARGETNAME=GLDD32
  2. TARGETTYPE=LIBRARY
  3. TARGETPATH=obj
  4. GLINT_DRIVER_FLAGS=-DWNT_DDRAW=1 -DPXRX_DMA_BUFFER_CHECK=0
  5. LIBPATH=$(TARGETPATH)\*
  6. !IFNDEF MSC_WARNING_LEVEL
  7. MSC_WARNING_LEVEL=/W3
  8. !ENDIF
  9. MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX $(GLINT_DRIVER_FLAGS)
  10. INCLUDES=..\inc;$(BASEDIR)\multimedia\Published\dxg\obj$(BUILD_ALT_DIR)\i386;$(DDK_INC_PATH)
  11. #INCLUDES=..\inc;$(DDK_INC_PATH)
  12. #NTPROFILEINPUT=yes
  13. USE_LIBCNTPR = 1
  14. GDI_DRIVER_LIBS=$(SDK_LIB_PATH)\libcntpr.lib
  15. C_DEFINES = $(GLINT_DRIVER_FLAGS)
  16. !IF "$(DDKBUILDENV)" == "free"
  17. X86_CPU_OPTIMIZATION= /G6
  18. !ENDIF
  19. SOURCES= dd.c \
  20. ddblt.c \
  21. ddbltfx.c \
  22. dddownld.c \
  23. ddenable.c \
  24. ddover.c \
  25. ddsurf.c \
  26. ddvideo.c \
  27. d3d.c \
  28. d3dcntxt.c \
  29. d3dbuff.c \
  30. d3dprim.c \
  31. d3ddp2op.c \
  32. d3ddp2p3.c \
  33. d3dsset.c \
  34. d3dstrct.c \
  35. d3dsurf.c \
  36. d3dstate.c \
  37. d3dtxman.c \
  38. d3dtxt.c \
  39. debug.c \
  40. stateset.c \
  41. linalloc.c
  42. #PRECOMPILED_INCLUDE=glint.h
  43. #PRECOMPILED_PCH=glint.pch
  44. #PRECOMPILED_OBJ=glint.obj
  45. # @@BEGIN_DDKSPLIT
  46. #
  47. # BUFFER_OVERFLOW_CHECKS is only supported (in the DDK) by the
  48. # .NET environments. To set it directly in the sources, we
  49. # must conditional it so the XP and 2K environments don't
  50. # report errors
  51. #
  52. BUFFER_OVERFLOW_CHECKS=GDI
  53. !IF 0
  54. # @@END_DDKSPLIT
  55. !IF "$(DDK_TARGET_OS)"=="WinNET"
  56. BUFFER_OVERFLOW_CHECKS=GDI
  57. !ENDIF
  58. # @@BEGIN_DDKSPLIT
  59. !ENDIF
  60. # @@END_DDKSPLIT