Leaked source code of windows server 2003
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73 lines
1.7 KiB

TARGETNAME=GLDD32
TARGETTYPE=LIBRARY
TARGETPATH=obj
GLINT_DRIVER_FLAGS=-DWNT_DDRAW=1 -DPXRX_DMA_BUFFER_CHECK=0
LIBPATH=$(TARGETPATH)\*
!IFNDEF MSC_WARNING_LEVEL
MSC_WARNING_LEVEL=/W3
!ENDIF
MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX $(GLINT_DRIVER_FLAGS)
INCLUDES=..\inc;$(BASEDIR)\multimedia\Published\dxg\obj$(BUILD_ALT_DIR)\i386;$(DDK_INC_PATH)
#INCLUDES=..\inc;$(DDK_INC_PATH)
#NTPROFILEINPUT=yes
USE_LIBCNTPR = 1
GDI_DRIVER_LIBS=$(SDK_LIB_PATH)\libcntpr.lib
C_DEFINES = $(GLINT_DRIVER_FLAGS)
!IF "$(DDKBUILDENV)" == "free"
X86_CPU_OPTIMIZATION= /G6
!ENDIF
SOURCES= dd.c \
ddblt.c \
ddbltfx.c \
dddownld.c \
ddenable.c \
ddover.c \
ddsurf.c \
ddvideo.c \
d3d.c \
d3dcntxt.c \
d3dbuff.c \
d3dprim.c \
d3ddp2op.c \
d3ddp2p3.c \
d3dsset.c \
d3dstrct.c \
d3dsurf.c \
d3dstate.c \
d3dtxman.c \
d3dtxt.c \
debug.c \
stateset.c \
linalloc.c
#PRECOMPILED_INCLUDE=glint.h
#PRECOMPILED_PCH=glint.pch
#PRECOMPILED_OBJ=glint.obj
# @@BEGIN_DDKSPLIT
#
# BUFFER_OVERFLOW_CHECKS is only supported (in the DDK) by the
# .NET environments. To set it directly in the sources, we
# must conditional it so the XP and 2K environments don't
# report errors
#
BUFFER_OVERFLOW_CHECKS=GDI
!IF 0
# @@END_DDKSPLIT
!IF "$(DDK_TARGET_OS)"=="WinNET"
BUFFER_OVERFLOW_CHECKS=GDI
!ENDIF
# @@BEGIN_DDKSPLIT
!ENDIF
# @@END_DDKSPLIT