Leaked source code of windows server 2003
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#
# Copyright (C) Microsoft Corporation 1990-1993. All Rights reserved.
#
# goal Create executables (default).
# clean Remove all files created by any goal.
#
# DEBUG =YES Create debug version and define "DEBUG" (default).
# =NO Create non-debug version.
# STRICT =YES Define STRICT
# = No strict definition (default).
LRES =. ROOT =\nt\private\windows\media\avi
NAME =mciwnd EXT =lib OBJS =$(LOBJ)\mciwnd.obj $(LOBJ)\trackbar.obj $(LOBJ)\toolbar.obj $(LOBJ)\cutils.obj $(LOBJ)\bmpload.obj $(LOBJ)\muldiv32.obj $(LOBJ)\preview.obj GOALS =$(PLIB)\$(NAME).$(EXT) $(PINC)\$(NAME).h
!if "$(NTDEBUG)" == "" DEF = CDEBUG = L16DEBUG= RDEBUG = ADEBUG = DEBUG =RETAIL LOBJ =retail !else DEF =-DDEBUG CDEBUG =-Zid $(DEF) L16DEBUG=/CO/LI RDEBUG =-v $(DEF) ADEBUG =-Zi $(DEF) DEBUG =DEBUG LOBJ =debug !endif
!if "$(STRICT)" == "YES" TYPES =-DSTRICT !else TYPES = !endif
CFLAGS =-DWIN16 -DWIN31 -DWINVER=0x30A -Asnw -Oxwti $(TYPES) $(CDEBUG) -Fo$(LOBJ)\$(@F) AFLAGS =-D?MEDIUM -D?QUIET $(ADEBUG) L16FLAGS=/ONERROR:NOEXE/ALIGN:16$(L16DEBUG) RCFLAGS =$(RDEBUG)
IS_16 =TRUE IS_SDK =TRUE WANT_286 =TRUE IS_PRIVATE =TRUE # temporaray until shlobj.h is added to sdk
!include $(ROOT)\bin.16\project.mk
$(LOBJ)\mciwnd.obj: $$(@B).c $(NAME).h @$(CL) @<< $(CFLAGS) -NT MCIWND $(@B).c <<
$(LOBJ)\muldiv32.obj: $$(@B).asm @echo $(@B).asm @$(ASM) $(AFLAGS) -DSEGNAME=_MCIWND $(@B),$@;
#$(LOBJ)\muldiv32.obj: $$(@B).c $$(@B).h
# @$(CL) @<<
#$(CFLAGS) -NT MCIWND $(@B).c
#<<
$(LOBJ)\trackbar.obj: $$(@B).c $(NAME).h @$(CL) @<< $(CFLAGS) -NT MCIWND $(@B).c <<
$(LOBJ)\toolbar.obj: $$(@B).c $(NAME).h @$(CL) @<< $(CFLAGS) -NT MCIWND $(@B).c <<
$(LOBJ)\cutils.obj: $$(@B).c $(NAME).h @$(CL) @<< $(CFLAGS) -NT MCIWND $(@B).c <<
$(LOBJ)\bmpload.obj: $$(@B).c $(NAME).h $(LOBJ)\toolbar.hex $(LOBJ)\thumb.hex @$(CL) @<< $(CFLAGS) -I$(LOBJ) -NT MCIWND $(@B).c <<
$(LOBJ)\preview.obj: $$(@B).c $(NAME).h @$(CL) @<< $(CFLAGS) -NT MCIWND $(@B).c <<
$(LOBJ)\toolbar.hex: $$(@B).bmp bin\dos\hex $(@B).bmp >$(LOBJ)\$(@B).hex
$(LOBJ)\thumb.hex: $$(@B).bmp bin\dos\hex $(@B).bmp >$(LOBJ)\$(@B).hex
movplay: makedirs $(PBIN)\movplay.exe @echo ***** Finished making $(NAME) *****
$(LOBJ)\movplay.obj: movplay.c movplay.h @$(CL) @<< $(CFLAGS) $(@B).c <<
$(LOBJ)\movplay.res: $(LRES)\$$(@B).rc $(LRES)\$$(@B).rcv \ movplay.h mciwnd.h \
$(PVER)\verinfo.h \
$(PVER)\verinfo.ver @$(RC) $(RCFLAGS) -z -fo$@ -I$(PVER) -I$(LRES) $(LRES)\$(@B).rc
$(LOBJ)\movplay.exe: $$(@R).obj $$(@R).res $$(@B).def $(LOBJ)\$(NAME).$(EXT) @$(LINK16) @<< $(@R).obj, $(@R).exe $(L16FLAGS), $(@R).map, libw slibcew commdlg mmsystem shell mciwnd, $(@B).def << @$(RC) $(RESFLAGS) $*.res $*.exe
$(PINC)\$(NAME).h: $(NAME).h @copy $(@F) $@
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