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129 lines
2.9 KiB
129 lines
2.9 KiB
#
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# Copyright (C) Microsoft Corporation 1990-1993. All Rights reserved.
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#
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# goal Create executables (default).
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# clean Remove all files created by any goal.
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#
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# DEBUG =YES Create debug version and define "DEBUG" (default).
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# =NO Create non-debug version.
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# STRICT =YES Define STRICT
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# = No strict definition (default).
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LRES =.
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ROOT =\nt\private\windows\media\avi
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NAME =mciwnd
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EXT =lib
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OBJS =$(LOBJ)\mciwnd.obj $(LOBJ)\trackbar.obj $(LOBJ)\toolbar.obj $(LOBJ)\cutils.obj $(LOBJ)\bmpload.obj $(LOBJ)\muldiv32.obj $(LOBJ)\preview.obj
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GOALS =$(PLIB)\$(NAME).$(EXT) $(PINC)\$(NAME).h
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!if "$(NTDEBUG)" == ""
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DEF =
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CDEBUG =
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L16DEBUG=
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RDEBUG =
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ADEBUG =
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DEBUG =RETAIL
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LOBJ =retail
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!else
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DEF =-DDEBUG
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CDEBUG =-Zid $(DEF)
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L16DEBUG=/CO/LI
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RDEBUG =-v $(DEF)
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ADEBUG =-Zi $(DEF)
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DEBUG =DEBUG
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LOBJ =debug
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!endif
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!if "$(STRICT)" == "YES"
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TYPES =-DSTRICT
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!else
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TYPES =
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!endif
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CFLAGS =-DWIN16 -DWIN31 -DWINVER=0x30A -Asnw -Oxwti $(TYPES) $(CDEBUG) -Fo$(LOBJ)\$(@F)
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AFLAGS =-D?MEDIUM -D?QUIET $(ADEBUG)
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L16FLAGS=/ONERROR:NOEXE/ALIGN:16$(L16DEBUG)
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RCFLAGS =$(RDEBUG)
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IS_16 =TRUE
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IS_SDK =TRUE
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WANT_286 =TRUE
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IS_PRIVATE =TRUE # temporaray until shlobj.h is added to sdk
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!include $(ROOT)\bin.16\project.mk
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$(LOBJ)\mciwnd.obj: $$(@B).c $(NAME).h
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@$(CL) @<<
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$(CFLAGS) -NT MCIWND $(@B).c
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<<
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$(LOBJ)\muldiv32.obj: $$(@B).asm
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@echo $(@B).asm
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@$(ASM) $(AFLAGS) -DSEGNAME=_MCIWND $(@B),$@;
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#$(LOBJ)\muldiv32.obj: $$(@B).c $$(@B).h
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# @$(CL) @<<
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#$(CFLAGS) -NT MCIWND $(@B).c
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#<<
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$(LOBJ)\trackbar.obj: $$(@B).c $(NAME).h
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@$(CL) @<<
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$(CFLAGS) -NT MCIWND $(@B).c
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<<
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$(LOBJ)\toolbar.obj: $$(@B).c $(NAME).h
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@$(CL) @<<
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$(CFLAGS) -NT MCIWND $(@B).c
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<<
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$(LOBJ)\cutils.obj: $$(@B).c $(NAME).h
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@$(CL) @<<
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$(CFLAGS) -NT MCIWND $(@B).c
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<<
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$(LOBJ)\bmpload.obj: $$(@B).c $(NAME).h $(LOBJ)\toolbar.hex $(LOBJ)\thumb.hex
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@$(CL) @<<
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$(CFLAGS) -I$(LOBJ) -NT MCIWND $(@B).c
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<<
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$(LOBJ)\preview.obj: $$(@B).c $(NAME).h
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@$(CL) @<<
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$(CFLAGS) -NT MCIWND $(@B).c
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<<
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$(LOBJ)\toolbar.hex: $$(@B).bmp
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bin\dos\hex $(@B).bmp >$(LOBJ)\$(@B).hex
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$(LOBJ)\thumb.hex: $$(@B).bmp
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bin\dos\hex $(@B).bmp >$(LOBJ)\$(@B).hex
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movplay: makedirs $(PBIN)\movplay.exe
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@echo ***** Finished making $(NAME) *****
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$(LOBJ)\movplay.obj: movplay.c movplay.h
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@$(CL) @<<
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$(CFLAGS) $(@B).c
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<<
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$(LOBJ)\movplay.res: $(LRES)\$$(@B).rc $(LRES)\$$(@B).rcv \
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movplay.h mciwnd.h \
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$(PVER)\verinfo.h \
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$(PVER)\verinfo.ver
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@$(RC) $(RCFLAGS) -z -fo$@ -I$(PVER) -I$(LRES) $(LRES)\$(@B).rc
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$(LOBJ)\movplay.exe: $$(@R).obj $$(@R).res $$(@B).def $(LOBJ)\$(NAME).$(EXT)
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@$(LINK16) @<<
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$(@R).obj,
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$(@R).exe $(L16FLAGS),
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$(@R).map,
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libw slibcew commdlg mmsystem shell mciwnd,
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$(@B).def
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<<
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@$(RC) $(RESFLAGS) $*.res $*.exe
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$(PINC)\$(NAME).h: $(NAME).h
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@copy $(@F) $@
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