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// Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1993 Microsoft Corporation,
// All rights reserved.
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and Microsoft
// QuickHelp and/or WinHelp documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#ifndef __AFXCOLL_H__
#define __AFXCOLL_H__
#ifndef __AFX_H__
#include <afx.h>
#endif
/////////////////////////////////////////////////////////////////////////////
// Classes declared in this file
//CObject
// Arrays
class CByteArray; // array of BYTE
class CWordArray; // array of WORD
class CDWordArray; // array of DWORD
class CUIntArray; // array of UINT
class CPtrArray; // array of void*
class CObArray; // array of CObject*
// Lists
class CPtrList; // list of void*
class CObList; // list of CObject*
// Maps (aka Dictionaries)
class CMapWordToOb; // map from WORD to CObject*
class CMapWordToPtr; // map from WORD to void*
class CMapPtrToWord; // map from void* to WORD
class CMapPtrToPtr; // map from void* to void*
// Special String variants
class CStringArray; // array of CStrings
class CStringList; // list of CStrings
class CMapStringToPtr; // map from CString to void*
class CMapStringToOb; // map from CString to CObject*
class CMapStringToString; // map from CString to CString
/////////////////////////////////////////////////////////////////////////////
#undef AFXAPP_DATA
#define AFXAPP_DATA AFXAPI_DATA
////////////////////////////////////////////////////////////////////////////
class CByteArray : public CObject {
DECLARE_SERIAL(CByteArray) public:
// Construction
CByteArray();
// Attributes
int GetSize() const; int GetUpperBound() const; void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra(); void RemoveAll();
// Accessing elements
BYTE GetAt(int nIndex) const; void SetAt(int nIndex, BYTE newElement); BYTE& ElementAt(int nIndex);
// Potentially growing the array
void SetAtGrow(int nIndex, BYTE newElement); int Add(BYTE newElement);
// overloaded operator helpers
BYTE operator[](int nIndex) const; BYTE& operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, BYTE newElement, int nCount = 1); void RemoveAt(int nIndex, int nCount = 1); void InsertAt(int nStartIndex, CByteArray* pNewArray);
// Implementation
protected: BYTE* m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public: ~CByteArray();
void Serialize(CArchive&); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
////////////////////////////////////////////////////////////////////////////
class CWordArray : public CObject {
DECLARE_SERIAL(CWordArray) public:
// Construction
CWordArray();
// Attributes
int GetSize() const; int GetUpperBound() const; void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra(); void RemoveAll();
// Accessing elements
WORD GetAt(int nIndex) const; void SetAt(int nIndex, WORD newElement); WORD& ElementAt(int nIndex);
// Potentially growing the array
void SetAtGrow(int nIndex, WORD newElement); int Add(WORD newElement);
// overloaded operator helpers
WORD operator[](int nIndex) const; WORD& operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, WORD newElement, int nCount = 1); void RemoveAt(int nIndex, int nCount = 1); void InsertAt(int nStartIndex, CWordArray* pNewArray);
// Implementation
protected: WORD* m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public: ~CWordArray();
void Serialize(CArchive&); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
////////////////////////////////////////////////////////////////////////////
class CDWordArray : public CObject {
DECLARE_SERIAL(CDWordArray) public:
// Construction
CDWordArray();
// Attributes
int GetSize() const; int GetUpperBound() const; void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra(); void RemoveAll();
// Accessing elements
DWORD GetAt(int nIndex) const; void SetAt(int nIndex, DWORD newElement); DWORD& ElementAt(int nIndex);
// Potentially growing the array
void SetAtGrow(int nIndex, DWORD newElement); int Add(DWORD newElement);
// overloaded operator helpers
DWORD operator[](int nIndex) const; DWORD& operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, DWORD newElement, int nCount = 1); void RemoveAt(int nIndex, int nCount = 1); void InsertAt(int nStartIndex, CDWordArray* pNewArray);
// Implementation
protected: DWORD* m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public: ~CDWordArray();
void Serialize(CArchive&); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
////////////////////////////////////////////////////////////////////////////
class CUIntArray : public CObject {
DECLARE_DYNAMIC(CUIntArray) public:
// Construction
CUIntArray();
// Attributes
int GetSize() const; int GetUpperBound() const; void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra(); void RemoveAll();
// Accessing elements
UINT GetAt(int nIndex) const; void SetAt(int nIndex, UINT newElement); UINT& ElementAt(int nIndex);
// Potentially growing the array
void SetAtGrow(int nIndex, UINT newElement); int Add(UINT newElement);
// overloaded operator helpers
UINT operator[](int nIndex) const; UINT& operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, UINT newElement, int nCount = 1); void RemoveAt(int nIndex, int nCount = 1); void InsertAt(int nStartIndex, CUIntArray* pNewArray);
// Implementation
protected: UINT* m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public: ~CUIntArray(); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
////////////////////////////////////////////////////////////////////////////
class CPtrArray : public CObject {
DECLARE_DYNAMIC(CPtrArray) public:
// Construction
CPtrArray();
// Attributes
int GetSize() const; int GetUpperBound() const; void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra(); void RemoveAll();
// Accessing elements
void* GetAt(int nIndex) const; void SetAt(int nIndex, void* newElement); void*& ElementAt(int nIndex);
// Potentially growing the array
void SetAtGrow(int nIndex, void* newElement); int Add(void* newElement);
// overloaded operator helpers
void* operator[](int nIndex) const; void*& operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, void* newElement, int nCount = 1); void RemoveAt(int nIndex, int nCount = 1); void InsertAt(int nStartIndex, CPtrArray* pNewArray);
// Implementation
protected: void** m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public: ~CPtrArray(); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
////////////////////////////////////////////////////////////////////////////
class CObArray : public CObject {
DECLARE_SERIAL(CObArray) public:
// Construction
CObArray();
// Attributes
int GetSize() const; int GetUpperBound() const; void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra(); void RemoveAll();
// Accessing elements
CObject* GetAt(int nIndex) const; void SetAt(int nIndex, CObject* newElement); CObject*& ElementAt(int nIndex);
// Potentially growing the array
void SetAtGrow(int nIndex, CObject* newElement); int Add(CObject* newElement);
// overloaded operator helpers
CObject* operator[](int nIndex) const; CObject*& operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, CObject* newElement, int nCount = 1); void RemoveAt(int nIndex, int nCount = 1); void InsertAt(int nStartIndex, CObArray* pNewArray);
// Implementation
protected: CObject** m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public: ~CObArray();
void Serialize(CArchive&); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
////////////////////////////////////////////////////////////////////////////
class CStringArray : public CObject {
DECLARE_SERIAL(CStringArray) public:
// Construction
CStringArray();
// Attributes
int GetSize() const; int GetUpperBound() const; void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra(); void RemoveAll();
// Accessing elements
CString GetAt(int nIndex) const; void SetAt(int nIndex, const char* newElement); CString& ElementAt(int nIndex);
// Potentially growing the array
void SetAtGrow(int nIndex, const char* newElement); int Add(const char* newElement);
// overloaded operator helpers
CString operator[](int nIndex) const; CString& operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, const char* newElement, int nCount = 1); void RemoveAt(int nIndex, int nCount = 1); void InsertAt(int nStartIndex, CStringArray* pNewArray);
// Implementation
protected: CString* m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public: ~CStringArray();
void Serialize(CArchive&); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
class CPtrList : public CObject {
DECLARE_DYNAMIC(CPtrList)
protected: struct CNode { CNode* pNext; CNode* pPrev; void* data; }; public:
// Construction
CPtrList(int nBlockSize=10);
// Attributes (head and tail)
// count of elements
int GetCount() const; BOOL IsEmpty() const;
// peek at head or tail
void*& GetHead(); void* GetHead() const; void*& GetTail(); void* GetTail() const;
// Operations
// get head or tail (and remove it) - don't call on empty list !
void* RemoveHead(); void* RemoveTail();
// add before head or after tail
POSITION AddHead(void* newElement); POSITION AddTail(void* newElement);
// add another list of elements before head or after tail
void AddHead(CPtrList* pNewList); void AddTail(CPtrList* pNewList);
// remove all elements
void RemoveAll();
// iteration
POSITION GetHeadPosition() const; POSITION GetTailPosition() const; void*& GetNext(POSITION& rPosition); // return *Position++
void* GetNext(POSITION& rPosition) const; // return *Position++
void*& GetPrev(POSITION& rPosition); // return *Position--
void* GetPrev(POSITION& rPosition) const; // return *Position--
// getting/modifying an element at a given position
void*& GetAt(POSITION position); void* GetAt(POSITION position) const; void SetAt(POSITION pos, void* newElement); void RemoveAt(POSITION position);
// inserting before or after a given position
POSITION InsertBefore(POSITION position, void* newElement); POSITION InsertAfter(POSITION position, void* newElement);
// helper functions (note: O(n) speed)
POSITION Find(void* searchValue, POSITION startAfter = NULL) const; // defaults to starting at the HEAD
// return NULL if not found
POSITION FindIndex(int nIndex) const; // get the 'nIndex'th element (may return NULL)
// Implementation
protected: CNode* m_pNodeHead; CNode* m_pNodeTail; int m_nCount; CNode* m_pNodeFree; struct CPlex* m_pBlocks; int m_nBlockSize;
CNode* NewNode(CNode*, CNode*); void FreeNode(CNode*);
public: ~CPtrList(); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
class CObList : public CObject {
DECLARE_SERIAL(CObList)
protected: struct CNode { CNode* pNext; CNode* pPrev; CObject* data; }; public:
// Construction
CObList(int nBlockSize=10);
// Attributes (head and tail)
// count of elements
int GetCount() const; BOOL IsEmpty() const;
// peek at head or tail
CObject*& GetHead(); CObject* GetHead() const; CObject*& GetTail(); CObject* GetTail() const;
// Operations
// get head or tail (and remove it) - don't call on empty list !
CObject* RemoveHead(); CObject* RemoveTail();
// add before head or after tail
POSITION AddHead(CObject* newElement); POSITION AddTail(CObject* newElement);
// add another list of elements before head or after tail
void AddHead(CObList* pNewList); void AddTail(CObList* pNewList);
// remove all elements
void RemoveAll();
// iteration
POSITION GetHeadPosition() const; POSITION GetTailPosition() const; CObject*& GetNext(POSITION& rPosition); // return *Position++
CObject* GetNext(POSITION& rPosition) const; // return *Position++
CObject*& GetPrev(POSITION& rPosition); // return *Position--
CObject* GetPrev(POSITION& rPosition) const; // return *Position--
// getting/modifying an element at a given position
CObject*& GetAt(POSITION position); CObject* GetAt(POSITION position) const; void SetAt(POSITION pos, CObject* newElement); void RemoveAt(POSITION position);
// inserting before or after a given position
POSITION InsertBefore(POSITION position, CObject* newElement); POSITION InsertAfter(POSITION position, CObject* newElement);
// helper functions (note: O(n) speed)
POSITION Find(CObject* searchValue, POSITION startAfter = NULL) const; // defaults to starting at the HEAD
// return NULL if not found
POSITION FindIndex(int nIndex) const; // get the 'nIndex'th element (may return NULL)
// Implementation
protected: CNode* m_pNodeHead; CNode* m_pNodeTail; int m_nCount; CNode* m_pNodeFree; struct CPlex* m_pBlocks; int m_nBlockSize;
CNode* NewNode(CNode*, CNode*); void FreeNode(CNode*);
public: ~CObList();
void Serialize(CArchive&); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
class CStringList : public CObject {
DECLARE_SERIAL(CStringList)
protected: struct CNode { CNode* pNext; CNode* pPrev; CString data; }; public:
// Construction
CStringList(int nBlockSize=10);
// Attributes (head and tail)
// count of elements
int GetCount() const; BOOL IsEmpty() const;
// peek at head or tail
CString& GetHead(); CString GetHead() const; CString& GetTail(); CString GetTail() const;
// Operations
// get head or tail (and remove it) - don't call on empty list !
CString RemoveHead(); CString RemoveTail();
// add before head or after tail
POSITION AddHead(const char* newElement); POSITION AddTail(const char* newElement);
// add another list of elements before head or after tail
void AddHead(CStringList* pNewList); void AddTail(CStringList* pNewList);
// remove all elements
void RemoveAll();
// iteration
POSITION GetHeadPosition() const; POSITION GetTailPosition() const; CString& GetNext(POSITION& rPosition); // return *Position++
CString GetNext(POSITION& rPosition) const; // return *Position++
CString& GetPrev(POSITION& rPosition); // return *Position--
CString GetPrev(POSITION& rPosition) const; // return *Position--
// getting/modifying an element at a given position
CString& GetAt(POSITION position); CString GetAt(POSITION position) const; void SetAt(POSITION pos, const char* newElement); void RemoveAt(POSITION position);
// inserting before or after a given position
POSITION InsertBefore(POSITION position, const char* newElement); POSITION InsertAfter(POSITION position, const char* newElement);
// helper functions (note: O(n) speed)
POSITION Find(const char* searchValue, POSITION startAfter = NULL) const; // defaults to starting at the HEAD
// return NULL if not found
POSITION FindIndex(int nIndex) const; // get the 'nIndex'th element (may return NULL)
// Implementation
protected: CNode* m_pNodeHead; CNode* m_pNodeTail; int m_nCount; CNode* m_pNodeFree; struct CPlex* m_pBlocks; int m_nBlockSize;
CNode* NewNode(CNode*, CNode*); void FreeNode(CNode*);
public: ~CStringList();
void Serialize(CArchive&); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
class CMapWordToPtr : public CObject {
DECLARE_DYNAMIC(CMapWordToPtr) protected: // Association
struct CAssoc { CAssoc* pNext; UINT nHashValue; // needed for efficient iteration
WORD key; void* value; }; public:
// Construction
CMapWordToPtr(int nBlockSize=10);
// Attributes
// number of elements
int GetCount() const; BOOL IsEmpty() const;
// Lookup
BOOL Lookup(WORD key, void*& rValue) const;
// Operations
// Lookup and add if not there
void*& operator[](WORD key);
// add a new (key, value) pair
void SetAt(WORD key, void* newValue);
// removing existing (key, ?) pair
BOOL RemoveKey(WORD key); void RemoveAll();
// iterating all (key, value) pairs
POSITION GetStartPosition() const; void GetNextAssoc(POSITION& rNextPosition, WORD& rKey, void*& rValue) const;
// advanced features for derived classes
UINT GetHashTableSize() const; void InitHashTable(UINT hashSize);
// Overridables: special non-virtual (see map implementation for details)
// Routine used to user-provided hash keys
UINT HashKey(WORD key) const;
// Implementation
protected: CAssoc** m_pHashTable; UINT m_nHashTableSize; int m_nCount; CAssoc* m_pFreeList; struct CPlex* m_pBlocks; int m_nBlockSize;
CAssoc* NewAssoc(); void FreeAssoc(CAssoc*); CAssoc* GetAssocAt(WORD, UINT&) const;
public: ~CMapWordToPtr(); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
class CMapPtrToWord : public CObject {
DECLARE_DYNAMIC(CMapPtrToWord) protected: // Association
struct CAssoc { CAssoc* pNext; UINT nHashValue; // needed for efficient iteration
void* key; WORD value; }; public:
// Construction
CMapPtrToWord(int nBlockSize=10);
// Attributes
// number of elements
int GetCount() const; BOOL IsEmpty() const;
// Lookup
BOOL Lookup(void* key, WORD& rValue) const;
// Operations
// Lookup and add if not there
WORD& operator[](void* key);
// add a new (key, value) pair
void SetAt(void* key, WORD newValue);
// removing existing (key, ?) pair
BOOL RemoveKey(void* key); void RemoveAll();
// iterating all (key, value) pairs
POSITION GetStartPosition() const; void GetNextAssoc(POSITION& rNextPosition, void*& rKey, WORD& rValue) const;
// advanced features for derived classes
UINT GetHashTableSize() const; void InitHashTable(UINT hashSize);
// Overridables: special non-virtual (see map implementation for details)
// Routine used to user-provided hash keys
UINT HashKey(void* key) const;
// Implementation
protected: CAssoc** m_pHashTable; UINT m_nHashTableSize; int m_nCount; CAssoc* m_pFreeList; struct CPlex* m_pBlocks; int m_nBlockSize;
CAssoc* NewAssoc(); void FreeAssoc(CAssoc*); CAssoc* GetAssocAt(void*, UINT&) const;
public: ~CMapPtrToWord(); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
class CMapPtrToPtr : public CObject {
DECLARE_DYNAMIC(CMapPtrToPtr) protected: // Association
struct CAssoc { CAssoc* pNext; UINT nHashValue; // needed for efficient iteration
void* key; void* value; }; public:
// Construction
CMapPtrToPtr(int nBlockSize=10);
// Attributes
// number of elements
int GetCount() const; BOOL IsEmpty() const;
// Lookup
BOOL Lookup(void* key, void*& rValue) const;
// Operations
// Lookup and add if not there
void*& operator[](void* key);
// add a new (key, value) pair
void SetAt(void* key, void* newValue);
// removing existing (key, ?) pair
BOOL RemoveKey(void* key); void RemoveAll();
// iterating all (key, value) pairs
POSITION GetStartPosition() const; void GetNextAssoc(POSITION& rNextPosition, void*& rKey, void*& rValue) const;
// advanced features for derived classes
UINT GetHashTableSize() const; void InitHashTable(UINT hashSize);
// Overridables: special non-virtual (see map implementation for details)
// Routine used to user-provided hash keys
UINT HashKey(void* key) const;
// Implementation
protected: CAssoc** m_pHashTable; UINT m_nHashTableSize; int m_nCount; CAssoc* m_pFreeList; struct CPlex* m_pBlocks; int m_nBlockSize;
CAssoc* NewAssoc(); void FreeAssoc(CAssoc*); CAssoc* GetAssocAt(void*, UINT&) const;
public: ~CMapPtrToPtr(); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
class CMapWordToOb : public CObject {
DECLARE_SERIAL(CMapWordToOb) protected: // Association
struct CAssoc { CAssoc* pNext; UINT nHashValue; // needed for efficient iteration
WORD key; CObject* value; }; public:
// Construction
CMapWordToOb(int nBlockSize=10);
// Attributes
// number of elements
int GetCount() const; BOOL IsEmpty() const;
// Lookup
BOOL Lookup(WORD key, CObject*& rValue) const;
// Operations
// Lookup and add if not there
CObject*& operator[](WORD key);
// add a new (key, value) pair
void SetAt(WORD key, CObject* newValue);
// removing existing (key, ?) pair
BOOL RemoveKey(WORD key); void RemoveAll();
// iterating all (key, value) pairs
POSITION GetStartPosition() const; void GetNextAssoc(POSITION& rNextPosition, WORD& rKey, CObject*& rValue) const;
// advanced features for derived classes
UINT GetHashTableSize() const; void InitHashTable(UINT hashSize);
// Overridables: special non-virtual (see map implementation for details)
// Routine used to user-provided hash keys
UINT HashKey(WORD key) const;
// Implementation
protected: CAssoc** m_pHashTable; UINT m_nHashTableSize; int m_nCount; CAssoc* m_pFreeList; struct CPlex* m_pBlocks; int m_nBlockSize;
CAssoc* NewAssoc(); void FreeAssoc(CAssoc*); CAssoc* GetAssocAt(WORD, UINT&) const;
public: ~CMapWordToOb();
void Serialize(CArchive&); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
class CMapStringToPtr : public CObject {
DECLARE_DYNAMIC(CMapStringToPtr) protected: // Association
struct CAssoc { CAssoc* pNext; UINT nHashValue; // needed for efficient iteration
CString key; void* value; }; public:
// Construction
CMapStringToPtr(int nBlockSize=10);
// Attributes
// number of elements
int GetCount() const; BOOL IsEmpty() const;
// Lookup
BOOL Lookup(const char* key, void*& rValue) const;
// Operations
// Lookup and add if not there
void*& operator[](const char* key);
// add a new (key, value) pair
void SetAt(const char* key, void* newValue);
// removing existing (key, ?) pair
BOOL RemoveKey(const char* key); void RemoveAll();
// iterating all (key, value) pairs
POSITION GetStartPosition() const; void GetNextAssoc(POSITION& rNextPosition, CString& rKey, void*& rValue) const;
// advanced features for derived classes
UINT GetHashTableSize() const; void InitHashTable(UINT hashSize);
// Overridables: special non-virtual (see map implementation for details)
// Routine used to user-provided hash keys
UINT HashKey(const char* key) const;
// Implementation
protected: CAssoc** m_pHashTable; UINT m_nHashTableSize; int m_nCount; CAssoc* m_pFreeList; struct CPlex* m_pBlocks; int m_nBlockSize;
CAssoc* NewAssoc(); void FreeAssoc(CAssoc*); CAssoc* GetAssocAt(const char*, UINT&) const;
public: ~CMapStringToPtr(); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
class CMapStringToOb : public CObject {
DECLARE_SERIAL(CMapStringToOb) protected: // Association
struct CAssoc { CAssoc* pNext; UINT nHashValue; // needed for efficient iteration
CString key; CObject* value; }; public:
// Construction
CMapStringToOb(int nBlockSize=10);
// Attributes
// number of elements
int GetCount() const; BOOL IsEmpty() const;
// Lookup
BOOL Lookup(const char* key, CObject*& rValue) const;
// Operations
// Lookup and add if not there
CObject*& operator[](const char* key);
// add a new (key, value) pair
void SetAt(const char* key, CObject* newValue);
// removing existing (key, ?) pair
BOOL RemoveKey(const char* key); void RemoveAll();
// iterating all (key, value) pairs
POSITION GetStartPosition() const; void GetNextAssoc(POSITION& rNextPosition, CString& rKey, CObject*& rValue) const;
// advanced features for derived classes
UINT GetHashTableSize() const; void InitHashTable(UINT hashSize);
// Overridables: special non-virtual (see map implementation for details)
// Routine used to user-provided hash keys
UINT HashKey(const char* key) const;
// Implementation
protected: CAssoc** m_pHashTable; UINT m_nHashTableSize; int m_nCount; CAssoc* m_pFreeList; struct CPlex* m_pBlocks; int m_nBlockSize;
CAssoc* NewAssoc(); void FreeAssoc(CAssoc*); CAssoc* GetAssocAt(const char*, UINT&) const;
public: ~CMapStringToOb();
void Serialize(CArchive&); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
class CMapStringToString : public CObject {
DECLARE_SERIAL(CMapStringToString) protected: // Association
struct CAssoc { CAssoc* pNext; UINT nHashValue; // needed for efficient iteration
CString key; CString value; }; public:
// Construction
CMapStringToString(int nBlockSize=10);
// Attributes
// number of elements
int GetCount() const; BOOL IsEmpty() const;
// Lookup
BOOL Lookup(const char* key, CString& rValue) const;
// Operations
// Lookup and add if not there
CString& operator[](const char* key);
// add a new (key, value) pair
void SetAt(const char* key, const char* newValue);
// removing existing (key, ?) pair
BOOL RemoveKey(const char* key); void RemoveAll();
// iterating all (key, value) pairs
POSITION GetStartPosition() const; void GetNextAssoc(POSITION& rNextPosition, CString& rKey, CString& rValue) const;
// advanced features for derived classes
UINT GetHashTableSize() const; void InitHashTable(UINT hashSize);
// Overridables: special non-virtual (see map implementation for details)
// Routine used to user-provided hash keys
UINT HashKey(const char* key) const;
// Implementation
protected: CAssoc** m_pHashTable; UINT m_nHashTableSize; int m_nCount; CAssoc* m_pFreeList; struct CPlex* m_pBlocks; int m_nBlockSize;
CAssoc* NewAssoc(); void FreeAssoc(CAssoc*); CAssoc* GetAssocAt(const char*, UINT&) const;
public: ~CMapStringToString();
void Serialize(CArchive&); #ifdef _DEBUG
void Dump(CDumpContext&) const; void AssertValid() const; #endif
};
/////////////////////////////////////////////////////////////////////////////
// Inline function declarations
#ifdef _AFX_ENABLE_INLINES
#define _AFXCOLL_INLINE inline
#include <afxcoll.inl>
#endif
#undef AFXAPP_DATA
#define AFXAPP_DATA NEAR
#endif //!__AFXCOLL_H__
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