Leaked source code of windows server 2003
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65 lines
1.4 KiB

  1. //
  2. // stdafx.h : include file for standard system include files,
  3. // or project specific include files that are used frequently,
  4. // but are changed infrequently
  5. #if !defined(AFX_STDAFX_H_DF73D7B3)
  6. #define AFX_STDAFX_H_DF73D7B3
  7. #if _MSC_VER > 1000
  8. #pragma once
  9. #endif // _MSC_VER > 1000
  10. #define STRICT
  11. #ifndef _WIN32_WINNT
  12. #define _WIN32_WINNT 0x0400
  13. #endif
  14. #define _ATL_APARTMENT_THREADED
  15. // Turn off ATL tracing
  16. #if _DEBUG
  17. #ifdef ATLTRACE
  18. #undef ATLTRACE
  19. #endif
  20. #define ATLTRACE
  21. #define ATLTRACE2
  22. #endif
  23. #include <atlbase.h>
  24. //You may derive a class from CComModule and use it if you want to override
  25. //something, but do not change the name of _Module
  26. extern CComModule _Module;
  27. #include <atlcom.h>
  28. #include <atlctl.h>
  29. //{{AFX_INSERT_LOCATION}}
  30. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  31. #include <map>
  32. #include <mshtml.h>
  33. #include <exdisp.h>
  34. #include <mshtmhst.h>
  35. #include <mshtmdid.h>
  36. #include <wininet.h>
  37. #include "sti.h"
  38. #include "wia.h"
  39. #include "wiadef.h"
  40. #include "hfdebug.h"
  41. #include "wiascr.h"
  42. #include "ifaccach.h"
  43. #include "wiautil.h"
  44. #include "resource.h"
  45. // Objects
  46. #include "collect.h"
  47. // Wia Objects
  48. #include "cwia.h"
  49. #include "wiadevinf.h"
  50. #include "wiaitem.h"
  51. #include "wiaproto.h"
  52. #include "wiacache.h"
  53. #endif // !defined(AFX_STDAFX_H_DF73D7B3)