Leaked source code of windows server 2003
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# Compatibility layer for applications using the old toplevel OLE.pm. # New code should use Win32::OLE
# This file is based on ../lib/OLE.pm from ActiveState build 315.
# Compatibility notes: # - "GetObject" -> "GetActiveObject" # - "keys %$collection" -> "Win32::OLE::Enum->All($collection)" # or "in $Collection" # - "unnamed" default method retries
######################################################################## package Win32; ########################################################################
sub OLELastError {return OLE->LastError()}
######################################################################## package OLE::Variant; ########################################################################
use Win32::OLE qw(CP_ACP); use Win32::OLE::Variant;
use strict; use vars qw($AUTOLOAD @ISA $LCID $CP $Warn $LastError $_NewEnum $_Unique); @ISA = qw(Win32::OLE::Variant);
$Warn = 0; $LCID = 2 << 10; # LOCALE_SYSTEM_DEFAULT $CP = CP_ACP; $_NewEnum = 0; $_Unique = 0;
sub new { my $self = shift; my $variant = $self->SUPER::new(@_); $OLE::LastError = $Win32::OLE->LastError unless defined $variant; return $variant; }
######################################################################## package OLE::Tie; ######################################################################## use strict; use vars qw(@ISA); @ISA = qw(Win32::OLE::Tie);
# !!! It is VERY important that Win32::OLE::Tie::DESTROY gets called. !!! # If you subclass DESTROY, don't forget to call $self->SUPER::DESTROY. # Otherwise the OLE interfaces will not be released until process termination!
# Retry default method if property doesn't exist sub FETCH { my ($self,$key) = @_; return $self->SUPER::Fetch($key, 1); }
sub STORE { my ($self,$key,$value) = @_; $self->SUPER::Store($key, $value, 1); }
# Enumerate collection members, not object properties *FIRSTKEY = *Win32::OLE::Tie::FIRSTENUM; *NEXTKEY = *Win32::OLE::Tie::NEXTENUM;
######################################################################## package OLE; ######################################################################## use Win32::OLE qw(CP_ACP);
# Use OleInitialize() instead of CoInitializeEx: Win32::OLE->Initialize(Win32::OLE::COINIT_OLEINITIALIZE);
use strict;
# Disable overload; unfortunately "no overload" doesn't do it :-( # Overloading is no longer enabled by default in Win32::OLE #use overload '""' => sub {overload::StrVal($_[0])}, # '0+' => sub {overload::StrVal($_[0])};
use vars qw($AUTOLOAD @ISA $LCID $CP $Warn $LastError $Tie); @ISA = qw(Win32::OLE);
$Warn = 0; $LCID = 2 << 10; # LOCALE_SYSTEM_DEFAULT $CP = CP_ACP; $Tie = 'OLE::Tie';
sub new { my $class = shift; $class = shift if $class eq 'OLE'; return OLE->SUPER::new($class); }
sub copy { my $class = shift; $class = shift if $class eq 'OLE'; return OLE->SUPER::GetActiveObject($class); }
sub AUTOLOAD { my $self = shift; my $retval; $AUTOLOAD =~ s/.*:://o;
Carp::croak("Cannot autoload class method \"$AUTOLOAD\"") unless ref($self) && UNIVERSAL::isa($self,'OLE');
local $^H = 0; # !hack alert! unless (defined $self->Dispatch($AUTOLOAD, $retval, @_)) { # Retry default method $self->Dispatch(undef, $retval, $AUTOLOAD, @_); } return $retval; }
*CreateObject = \&new; *GetObject = \©
# Automation data types.
sub VT_EMPTY {0;} sub VT_NULL {1;} sub VT_I2 {2;} sub VT_I4 {3;} sub VT_R4 {4;} sub VT_R8 {5;} sub VT_CY {6;} sub VT_DATE {7;} sub VT_BSTR {8;} sub VT_DISPATCH {9;} sub VT_ERROR {10;} sub VT_BOOL {11;} sub VT_VARIANT {12;} sub VT_UNKNOWN {13;} sub VT_I1 {16;} sub VT_UI1 {17;} sub VT_UI2 {18;} sub VT_UI4 {19;} sub VT_I8 {20;} sub VT_UI8 {21;} sub VT_INT {22;} sub VT_UINT {23;} sub VT_VOID {24;} sub VT_HRESULT {25;} sub VT_PTR {26;} sub VT_SAFEARRAY {27;} sub VT_CARRAY {28;} sub VT_USERDEFINED {29;} sub VT_LPSTR {30;} sub VT_LPWSTR {31;} sub VT_FILETIME {64;} sub VT_BLOB {65;} sub VT_STREAM {66;} sub VT_STORAGE {67;} sub VT_STREAMED_OBJECT {68;} sub VT_STORED_OBJECT {69;} sub VT_BLOB_OBJECT {70;} sub VT_CF {71;} sub VT_CLSID {72;}
sub TKIND_ENUM {0;} sub TKIND_RECORD {1;} sub TKIND_MODULE {2;} sub TKIND_INTERFACE {3;} sub TKIND_DISPATCH {4;} sub TKIND_COCLASS {5;} sub TKIND_ALIAS {6;} sub TKIND_UNION {7;} sub TKIND_MAX {8;}
1;
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