Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="plv" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=plv - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "plv.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "plv.mak" CFG="plv - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "plv - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE "plv - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "plv - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe
!IF "$(CFG)" == "plv - Win32 Profile"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "plv___W0" # PROP BASE Intermediate_Dir "plv___W0" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "profile" # PROP Intermediate_Dir "profile" # PROP Target_Dir "" # ADD BASE CPP /nologo /W4 /GX /Z7 /Od /I "." /I "..\common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"windows.h" /FD /c # ADD CPP /nologo /Gz /MTd /W4 /WX /GX /Z7 /Od /I "." /I "../../common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "MSAA" /D "FE_KOREAN" /YX"windows.h" /FD /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x411 # ADD RSC /l 0x411 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo /o"../Profile/plv.bsc" LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../Profile/plv.lib"
!ELSEIF "$(CFG)" == "plv - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "plv___Win32_Release" # PROP BASE Intermediate_Dir "plv___Win32_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /Gz /MT /W4 /GX /Zi /O2 /I "." /I "..\common" /D "NDEBUG" /D "IME98A" /D "WIN32" /D "_WINDOWS" /D "MSAA" /YX /FD /c # ADD CPP /nologo /Gz /MT /W4 /WX /GX /Zi /O2 /I "." /I "../../common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "MSAA" /D "FE_KOREAN" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x411 # ADD RSC /l 0x412 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo /o"../Release/plv.bsc" LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../Release/plv.lib"
!ELSEIF "$(CFG)" == "plv - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "plv___Win32_Debug" # PROP BASE Intermediate_Dir "plv___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /Gz /MTd /W4 /GX /Z7 /Od /I "." /I "..\common" /D "_DEBUG" /D "IME98A" /D "WIN32" /D "_WINDOWS" /D "MSAA" /FR /YX"windows.h" /FD /c # ADD CPP /nologo /Gz /MTd /W4 /WX /GX /Z7 /Od /I "." /I "../../common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "MSAA" /D "FE_KOREAN" /YX"windows.h" /FD /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x411 # ADD RSC /l 0x411 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo /o"../Debug/plv.bsc" LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../Debug/plv.lib"
!ENDIF
# Begin Target
# Name "plv - Win32 Profile" # Name "plv - Win32 Release" # Name "plv - Win32 Debug" # Begin Source File
SOURCE=.\accplv.cpp # End Source File # Begin Source File
SOURCE=.\dbg.cpp
!IF "$(CFG)" == "plv - Win32 Profile"
!ELSEIF "$(CFG)" == "plv - Win32 Release"
# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "plv - Win32 Debug"
!ENDIF
# End Source File # Begin Source File
SOURCE=.\dbg.h # End Source File # Begin Source File
SOURCE=.\dispatch.cpp # End Source File # Begin Source File
SOURCE=.\dispatch.h # End Source File # Begin Source File
SOURCE=.\iconview.cpp # End Source File # Begin Source File
SOURCE=.\iconview.h # End Source File # Begin Source File
SOURCE=.\ivmisc.cpp # End Source File # Begin Source File
SOURCE=.\ivmisc.h # End Source File # Begin Source File
SOURCE=.\plv.cpp # End Source File # Begin Source File
SOURCE=.\plv.h # End Source File # Begin Source File
SOURCE=.\plv_.h # End Source File # Begin Source File
SOURCE=.\plvproc.cpp # End Source File # Begin Source File
SOURCE=.\plvproc.h # End Source File # Begin Source File
SOURCE=.\plvproc_.h # End Source File # Begin Source File
SOURCE=.\repview.cpp # End Source File # Begin Source File
SOURCE=.\repview.h # End Source File # Begin Source File
SOURCE=.\rvmisc.cpp # End Source File # Begin Source File
SOURCE=.\rvmisc.h # End Source File # Begin Source File
SOURCE=.\strutil.cpp # End Source File # Begin Source File
SOURCE=.\strutil.h # End Source File # End Target # End Project
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