Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1995 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Revision History:
  11. !ENDIF
  12. TARGETNAME=bitssrv
  13. TARGETTYPE=DYNLINK
  14. DLLENTRY=_DllMainCRTStartup
  15. !if defined(USE_WININET)
  16. C_DEFINES = $(C_DEFINES) -DUSE_WININET
  17. !endif
  18. INCLUDES=$(INCLUDES);..\inc;;..\..\inc;$(O);..\idl\$(O)
  19. #
  20. # Use the multithreaded C runtime DLL.
  21. #
  22. USE_MSVCRT=1
  23. #
  24. # This component uses C++ exception handling.
  25. #
  26. USE_NATIVE_EH=1
  27. !if !defined(USE_WININET)
  28. DELAYLOAD=winhttp.dll
  29. DLOAD_ERROR_HANDLER=BITSSERVER_DelayLoadFailureHook
  30. !endif
  31. TARGETPATH=..\..\bins\$(_OBJ_DIR)
  32. TARGETLIBS=$(TARGETLIBS) \
  33. $(SDK_LIB_PATH)\advapi32.lib \
  34. $(SDK_LIB_PATH)\kernel32.lib \
  35. $(SDK_LIB_PATH)\ole32.lib \
  36. $(SDK_LIB_PATH)\uuid.lib \
  37. !if defined(USE_WININET)
  38. $(SDK_LIB_PATH)\wininet.lib \
  39. !else
  40. $(SDK_LIB_PATH)\winhttp.lib \
  41. !endif
  42. $(SDK_LIB_PATH)\shlwapi.lib \
  43. $(SDK_LIB_PATH)\oleaut32.lib \
  44. $(SDK_LIB_PATH)\activeds.Lib \
  45. $(SDK_LIB_PATH)\user32.lib \
  46. $(SDK_LIB_PATH)\iphlpapi.lib \
  47. $(SDK_LIB_PATH)\Ws2_32.lib \
  48. $(SDK_LIB_PATH)\setupapi.lib \
  49. SOURCES= \
  50. server.cpp \
  51. log.cpp \
  52. thunks.cpp \
  53. utils.cpp \
  54. config.cpp \
  55. setup.cpp \
  56. dload.cpp \
  57. version.rc
  58. PRECOMPILED_INCLUDE=precomp.h
  59. PRECOMPILED_CXX=1
  60. BINPLACE_PLACEFILE=..\..\placefil.txt