Leaked source code of windows server 2003
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############################################################################ # # Copyright (C) 1999, Microsoft Corporation. # # All rights reserved. # ############################################################################
WMIPRECOMPSHARED=1 !include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
TARGETNAME=scrcons TARGETPATH=obj TARGETTYPE=PROGRAM
# The TARGETLIBS macro specifies additional libraries to link against your target # image. Each library path specification should contain an asterisk (*) # where the machine-specific subdirectory name should go. LINKLIBS= \ $(COMEXESV_LIB) TARGETLIBS= \ $(WMIIDL_LIB) \ $(WBEMINT_LIB) \ $(ESSCLI_STATIC_LIB) \ $(WBEMCOMN_STATIC_LIB) \ $(STDLIBRARY_LIB) \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\resutils.lib \ $(SDK_LIB_PATH)\ntdll.lib \ $(SDK_LIB_PATH)\mpr.lib
# The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple paths with single # semicolons. Relative path specifications are okay. INCLUDES=$(INCLUDES); \ $(ESSCLI_INC); \ $(STDLIBRARY_INC); \ $(WBEMCOMN_INC); \ $(COMLIB_INC)
# The developer defines the SOURCES macro. It contains a list of all the # source files for this component. Specify each source file on a separate # line using the line-continuation character. This minimizes merge # conflicts if two developers are adding source files to the same component. SOURCES= \ ScrCons.rc \ scriptkiller.cpp \ main.cpp \ classfac.cpp \ script.cpp \ ..\killtimer.cpp \ ..\ErrorObj.cpp
MISCFILES= \ scrcons.mof \ ScrCons.mfl
C_DEFINES=$(C_DEFINES) /DUNICODE /D_UNICODE USE_NATIVE_EH=1 USE_MSVCRT=1 USE_STL=1 UMTYPE=windows UMENTRY=winmain
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