Leaked source code of windows server 2003
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############################################################################
#
# Copyright (C) 1999, Microsoft Corporation.
#
# All rights reserved.
#
############################################################################
WMIPRECOMPSHARED=1
!include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
TARGETNAME=scrcons
TARGETPATH=obj
TARGETTYPE=PROGRAM
# The TARGETLIBS macro specifies additional libraries to link against your target
# image. Each library path specification should contain an asterisk (*)
# where the machine-specific subdirectory name should go.
LINKLIBS= \
$(COMEXESV_LIB)
TARGETLIBS= \
$(WMIIDL_LIB) \
$(WBEMINT_LIB) \
$(ESSCLI_STATIC_LIB) \
$(WBEMCOMN_STATIC_LIB) \
$(STDLIBRARY_LIB) \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\resutils.lib \
$(SDK_LIB_PATH)\ntdll.lib \
$(SDK_LIB_PATH)\mpr.lib
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple paths with single
# semicolons. Relative path specifications are okay.
INCLUDES=$(INCLUDES); \
$(ESSCLI_INC); \
$(STDLIBRARY_INC); \
$(WBEMCOMN_INC); \
$(COMLIB_INC)
# The developer defines the SOURCES macro. It contains a list of all the
# source files for this component. Specify each source file on a separate
# line using the line-continuation character. This minimizes merge
# conflicts if two developers are adding source files to the same component.
SOURCES= \
ScrCons.rc \
scriptkiller.cpp \
main.cpp \
classfac.cpp \
script.cpp \
..\killtimer.cpp \
..\ErrorObj.cpp
MISCFILES= \
scrcons.mof \
ScrCons.mfl
C_DEFINES=$(C_DEFINES) /DUNICODE /D_UNICODE
USE_NATIVE_EH=1
USE_MSVCRT=1
USE_STL=1
UMTYPE=windows
UMENTRY=winmain