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/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
nbqueue.c
Abstract:
This module implements non-blocking fifo queue.
Author:
David N. Cutler (davec) 24-Apr-2000
Environment:
Kernel mode only.
Revision History:
--*/
#include "exp.h"
//
// Define queue pointer structure - this is platform target specific.
//
#if defined(_AMD64_)
typedef union _NBQUEUE_POINTER { struct { LONG64 Node : 48; LONG64 Count : 16; };
LONG64 Data; } NBQUEUE_POINTER, *PNBQUEUE_POINTER;
#elif defined(_X86_)
typedef union _NBQUEUE_POINTER { struct { LONG Count; LONG Node; };
LONG64 Data; } NBQUEUE_POINTER, *PNBQUEUE_POINTER;
#elif defined(_IA64_)
typedef union _NBQUEUE_POINTER { struct { LONG64 Node : 45; LONG64 Region : 3; LONG64 Count : 16; };
LONG64 Data; } NBQUEUE_POINTER, *PNBQUEUE_POINTER;
#else
#error "no target architecture"
#endif
//
// Define queue node struture.
//
typedef struct _NBQUEUE_NODE { NBQUEUE_POINTER Next; ULONG64 Value; } NBQUEUE_NODE, *PNBQUEUE_NODE;
//
// Define inline functions to pack and unpack pointers in the platform
// specific non-blocking queue pointer structure.
//
#if defined(_AMD64_)
__inline VOID PackNBQPointer ( IN PNBQUEUE_POINTER Entry, IN PNBQUEUE_NODE Node )
{
Entry->Node = (LONG64)Node; return; }
__inline PNBQUEUE_NODE UnpackNBQPointer ( IN PNBQUEUE_POINTER Entry )
{ return (PVOID)((LONG64)(Entry->Node)); }
#elif defined(_X86_)
__inline VOID PackNBQPointer ( IN PNBQUEUE_POINTER Entry, IN PNBQUEUE_NODE Node )
{
Entry->Node = (LONG)Node; return; }
__inline PNBQUEUE_NODE UnpackNBQPointer ( IN PNBQUEUE_POINTER Entry )
{ return (PVOID)(Entry->Node); }
#elif defined(_IA64_)
__inline VOID PackNBQPointer ( IN PNBQUEUE_POINTER Entry, IN PNBQUEUE_NODE Node )
{
Entry->Node = (LONG64)Node; Entry->Region = (LONG64)Node >> 61; return; }
__inline PNBQUEUE_NODE UnpackNBQPointer ( IN PNBQUEUE_POINTER Entry )
{
LONG64 Value;
Value = Entry->Node & 0x1fffffffffffffff; Value |= Entry->Region << 61; return (PVOID)(Value); }
#else
#error "no target architecture"
#endif
//
// Define queue descriptor structure.
//
typedef struct _NBQUEUE_HEADER { NBQUEUE_POINTER Head; NBQUEUE_POINTER Tail; PSLIST_HEADER SlistHead; } NBQUEUE_HEADER, *PNBQUEUE_HEADER;
#pragma alloc_text(PAGE, ExInitializeNBQueueHead)
PVOID ExInitializeNBQueueHead ( IN PSLIST_HEADER SlistHead )
/*++
Routine Description:
This function initializes a non-blocking queue header.
N.B. It is assumed that the specified SLIST has been populated with non-blocking queue nodes prior to calling this routine.
Arguments:
SlistHead - Supplies a pointer to an SLIST header.
Return Value:
If the non-blocking queue is successfully initialized, then the address of the queue header is returned as the function value. Otherwise, NULL is returned as the function value.
--*/
{
PNBQUEUE_HEADER QueueHead; PNBQUEUE_NODE QueueNode;
//
// Attempt to allocate the queue header. If the allocation fails, then
// return NULL.
//
QueueHead = (PNBQUEUE_HEADER)ExAllocatePoolWithTag(NonPagedPool, sizeof(NBQUEUE_HEADER), 'hqBN');
if (QueueHead == NULL) { return NULL; }
//
// Attempt to allocate a queue node from the specified SLIST. If a node
// can be allocated, then initialize the non-blocking queue header and
// return the address of the queue header. Otherwise, free the queue
// header and return NULL.
//
QueueHead->SlistHead = SlistHead; QueueNode = (PNBQUEUE_NODE)InterlockedPopEntrySList(QueueHead->SlistHead);
if (QueueNode != NULL) {
//
// Initialize the queue node next pointer and value.
//
QueueNode->Next.Data = 0; QueueNode->Value = 0;
//
// Initialize the head and tail pointers in the queue header.
//
PackNBQPointer(&QueueHead->Head, QueueNode); QueueHead->Head.Count = 0; PackNBQPointer(&QueueHead->Tail, QueueNode); QueueHead->Tail.Count = 0; return QueueHead;
} else { ExFreePool(QueueHead); return NULL; } }
BOOLEAN ExInsertTailNBQueue ( IN PVOID Header, IN ULONG64 Value )
/*++
Routine Description:
This function inserts the specific data value at the tail of the specified non-blocking queue.
Arguments:
Header - Supplies an opaque pointer to a non-blocking queue header.
Value - Supplies a pointer to an opaque data value.
Return Value:
If the specified opaque data value is successfully inserted at the tail of the specified non-blocking queue, then a value of TRUE is returned as the function value. Otherwise, a value of FALSE is returned.
N.B. FALSE is returned if a queue node cannot be allocated from the associated SLIST.
--*/
{
NBQUEUE_POINTER Insert; NBQUEUE_POINTER Next; PNBQUEUE_NODE NextNode; PNBQUEUE_HEADER QueueHead; PNBQUEUE_NODE QueueNode; NBQUEUE_POINTER Tail; PNBQUEUE_NODE TailNode;
//
// Attempt to allocate a queue node from the SLIST associated with
// the specified non-blocking queue. If a node can be allocated, then
// the node is inserted at the tail of the specified non-blocking
// queue, and TRUE is returned as the function value. Otherwise, FALSE
// is returned.
//
QueueHead = (PNBQUEUE_HEADER)Header; QueueNode = (PNBQUEUE_NODE)InterlockedPopEntrySList(QueueHead->SlistHead);
if (QueueNode != NULL) {
//
// Initialize the queue node next pointer and value.
//
QueueNode->Next.Data = 0; QueueNode->Value = Value;
//
// The following loop is executed until the specified entry can
// be safely inserted at the tail of the specified non-blocking
// queue.
//
do {
//
// Read the tail queue pointer and the next queue pointer of
// the tail queue pointer making sure the two pointers are
// coherent.
//
Tail.Data = *((volatile LONG64 *)(&QueueHead->Tail.Data)); TailNode = UnpackNBQPointer(&Tail); Next.Data = *((volatile LONG64 *)(&TailNode->Next.Data)); QueueNode->Next.Count = Tail.Count + 1; if (Tail.Data == *((volatile LONG64 *)(&QueueHead->Tail.Data))) {
//
// If the tail is pointing to the last node in the list,
// then attempt to insert the new node at the end of the
// list. Otherwise, the tail is not pointing to the last
// node in the list and an attempt is made to move the
// tail pointer to the next node.
//
NextNode = UnpackNBQPointer(&Next); if (NextNode == NULL) { PackNBQPointer(&Insert, QueueNode); Insert.Count = Next.Count + 1; if (InterlockedCompareExchange64(&TailNode->Next.Data, Insert.Data, Next.Data) == Next.Data) { break; }
} else { PackNBQPointer(&Insert, NextNode); Insert.Count = Tail.Count + 1; InterlockedCompareExchange64(&QueueHead->Tail.Data, Insert.Data, Tail.Data); } }
} while (TRUE);
//
// Attempt to move the tail to the new tail node.
//
PackNBQPointer(&Insert, QueueNode); Insert.Count = Tail.Count + 1; InterlockedCompareExchange64(&QueueHead->Tail.Data, Insert.Data, Tail.Data);
return TRUE;
} else { return FALSE; } }
BOOLEAN ExRemoveHeadNBQueue ( IN PVOID Header, OUT PULONG64 Value )
/*++
Routine Description:
This function removes a queue entry from the head of the specified non-blocking queue and returns the associated data value.
Arguments:
Header - Supplies an opaque pointer to a non-blocking queue header.
Value - Supplies a pointer to a variable that receives the queue element value.
Return Value:
If an entry is removed from the specified non-blocking queue, then TRUE is returned as the function value. Otherwise, FALSE is returned.
--*/
{
NBQUEUE_POINTER Head; PNBQUEUE_NODE HeadNode; NBQUEUE_POINTER Insert; NBQUEUE_POINTER Next; PNBQUEUE_NODE NextNode; PNBQUEUE_HEADER QueueHead; NBQUEUE_POINTER Tail; PNBQUEUE_NODE TailNode;
//
// The following loop is executed until an entry can be removed from
// the specified non-blocking queue or until it can be determined that
// the queue is empty.
//
QueueHead = (PNBQUEUE_HEADER)Header; do {
//
// Read the head queue pointer, the tail queue pointer, and the
// next queue pointer of the head queue pointer making sure the
// three pointers are coherent.
//
Head.Data = *((volatile LONG64 *)(&QueueHead->Head.Data)); Tail.Data = *((volatile LONG64 *)(&QueueHead->Tail.Data)); HeadNode = UnpackNBQPointer(&Head); Next.Data = *((volatile LONG64 *)(&HeadNode->Next.Data)); if (Head.Data == *((volatile LONG64 *)(&QueueHead->Head.Data))) {
//
// If the queue header node is equal to the queue tail node,
// then either the queue is empty or the tail pointer is falling
// behind. Otherwise, there is an entry in the queue that can
// be removed.
//
NextNode = UnpackNBQPointer(&Next); TailNode = UnpackNBQPointer(&Tail); if (HeadNode == TailNode) {
//
// If the next node of head pointer is NULL, then the queue
// is empty. Otherwise, attempt to move the tail forward.
//
if (NextNode == NULL) { return FALSE;
} else { PackNBQPointer(&Insert, NextNode); Insert.Count = Tail.Count + 1; InterlockedCompareExchange64(&QueueHead->Tail.Data, Insert.Data, Tail.Data); }
} else {
//
// There is an entry in the queue that can be removed.
//
*Value = NextNode->Value; PackNBQPointer(&Insert, NextNode); Insert.Count = Head.Count + 1; if (InterlockedCompareExchange64(&QueueHead->Head.Data, Insert.Data, Head.Data) == Head.Data) {
break; } } }
} while (TRUE);
//
// Free the node that was removed for the list by inserting the node
// in the associated SLIST.
//
InterlockedPushEntrySList(QueueHead->SlistHead, (PSLIST_ENTRY)HeadNode);
return TRUE; }
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