Leaked source code of windows server 2003
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/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
nbqueue.c
Abstract:
This module implements non-blocking fifo queue.
Author:
David N. Cutler (davec) 24-Apr-2000
Environment:
Kernel mode only.
Revision History:
--*/
#include "exp.h"
//
// Define queue pointer structure - this is platform target specific.
//
#if defined(_AMD64_)
typedef union _NBQUEUE_POINTER {
struct {
LONG64 Node : 48;
LONG64 Count : 16;
};
LONG64 Data;
} NBQUEUE_POINTER, *PNBQUEUE_POINTER;
#elif defined(_X86_)
typedef union _NBQUEUE_POINTER {
struct {
LONG Count;
LONG Node;
};
LONG64 Data;
} NBQUEUE_POINTER, *PNBQUEUE_POINTER;
#elif defined(_IA64_)
typedef union _NBQUEUE_POINTER {
struct {
LONG64 Node : 45;
LONG64 Region : 3;
LONG64 Count : 16;
};
LONG64 Data;
} NBQUEUE_POINTER, *PNBQUEUE_POINTER;
#else
#error "no target architecture"
#endif
//
// Define queue node struture.
//
typedef struct _NBQUEUE_NODE {
NBQUEUE_POINTER Next;
ULONG64 Value;
} NBQUEUE_NODE, *PNBQUEUE_NODE;
//
// Define inline functions to pack and unpack pointers in the platform
// specific non-blocking queue pointer structure.
//
#if defined(_AMD64_)
__inline
VOID
PackNBQPointer (
IN PNBQUEUE_POINTER Entry,
IN PNBQUEUE_NODE Node
)
{
Entry->Node = (LONG64)Node;
return;
}
__inline
PNBQUEUE_NODE
UnpackNBQPointer (
IN PNBQUEUE_POINTER Entry
)
{
return (PVOID)((LONG64)(Entry->Node));
}
#elif defined(_X86_)
__inline
VOID
PackNBQPointer (
IN PNBQUEUE_POINTER Entry,
IN PNBQUEUE_NODE Node
)
{
Entry->Node = (LONG)Node;
return;
}
__inline
PNBQUEUE_NODE
UnpackNBQPointer (
IN PNBQUEUE_POINTER Entry
)
{
return (PVOID)(Entry->Node);
}
#elif defined(_IA64_)
__inline
VOID
PackNBQPointer (
IN PNBQUEUE_POINTER Entry,
IN PNBQUEUE_NODE Node
)
{
Entry->Node = (LONG64)Node;
Entry->Region = (LONG64)Node >> 61;
return;
}
__inline
PNBQUEUE_NODE
UnpackNBQPointer (
IN PNBQUEUE_POINTER Entry
)
{
LONG64 Value;
Value = Entry->Node & 0x1fffffffffffffff;
Value |= Entry->Region << 61;
return (PVOID)(Value);
}
#else
#error "no target architecture"
#endif
//
// Define queue descriptor structure.
//
typedef struct _NBQUEUE_HEADER {
NBQUEUE_POINTER Head;
NBQUEUE_POINTER Tail;
PSLIST_HEADER SlistHead;
} NBQUEUE_HEADER, *PNBQUEUE_HEADER;
#pragma alloc_text(PAGE, ExInitializeNBQueueHead)
PVOID
ExInitializeNBQueueHead (
IN PSLIST_HEADER SlistHead
)
/*++
Routine Description:
This function initializes a non-blocking queue header.
N.B. It is assumed that the specified SLIST has been populated with
non-blocking queue nodes prior to calling this routine.
Arguments:
SlistHead - Supplies a pointer to an SLIST header.
Return Value:
If the non-blocking queue is successfully initialized, then the
address of the queue header is returned as the function value.
Otherwise, NULL is returned as the function value.
--*/
{
PNBQUEUE_HEADER QueueHead;
PNBQUEUE_NODE QueueNode;
//
// Attempt to allocate the queue header. If the allocation fails, then
// return NULL.
//
QueueHead = (PNBQUEUE_HEADER)ExAllocatePoolWithTag(NonPagedPool,
sizeof(NBQUEUE_HEADER),
'hqBN');
if (QueueHead == NULL) {
return NULL;
}
//
// Attempt to allocate a queue node from the specified SLIST. If a node
// can be allocated, then initialize the non-blocking queue header and
// return the address of the queue header. Otherwise, free the queue
// header and return NULL.
//
QueueHead->SlistHead = SlistHead;
QueueNode = (PNBQUEUE_NODE)InterlockedPopEntrySList(QueueHead->SlistHead);
if (QueueNode != NULL) {
//
// Initialize the queue node next pointer and value.
//
QueueNode->Next.Data = 0;
QueueNode->Value = 0;
//
// Initialize the head and tail pointers in the queue header.
//
PackNBQPointer(&QueueHead->Head, QueueNode);
QueueHead->Head.Count = 0;
PackNBQPointer(&QueueHead->Tail, QueueNode);
QueueHead->Tail.Count = 0;
return QueueHead;
} else {
ExFreePool(QueueHead);
return NULL;
}
}
BOOLEAN
ExInsertTailNBQueue (
IN PVOID Header,
IN ULONG64 Value
)
/*++
Routine Description:
This function inserts the specific data value at the tail of the
specified non-blocking queue.
Arguments:
Header - Supplies an opaque pointer to a non-blocking queue header.
Value - Supplies a pointer to an opaque data value.
Return Value:
If the specified opaque data value is successfully inserted at the tail
of the specified non-blocking queue, then a value of TRUE is returned as
the function value. Otherwise, a value of FALSE is returned.
N.B. FALSE is returned if a queue node cannot be allocated from the
associated SLIST.
--*/
{
NBQUEUE_POINTER Insert;
NBQUEUE_POINTER Next;
PNBQUEUE_NODE NextNode;
PNBQUEUE_HEADER QueueHead;
PNBQUEUE_NODE QueueNode;
NBQUEUE_POINTER Tail;
PNBQUEUE_NODE TailNode;
//
// Attempt to allocate a queue node from the SLIST associated with
// the specified non-blocking queue. If a node can be allocated, then
// the node is inserted at the tail of the specified non-blocking
// queue, and TRUE is returned as the function value. Otherwise, FALSE
// is returned.
//
QueueHead = (PNBQUEUE_HEADER)Header;
QueueNode = (PNBQUEUE_NODE)InterlockedPopEntrySList(QueueHead->SlistHead);
if (QueueNode != NULL) {
//
// Initialize the queue node next pointer and value.
//
QueueNode->Next.Data = 0;
QueueNode->Value = Value;
//
// The following loop is executed until the specified entry can
// be safely inserted at the tail of the specified non-blocking
// queue.
//
do {
//
// Read the tail queue pointer and the next queue pointer of
// the tail queue pointer making sure the two pointers are
// coherent.
//
Tail.Data = *((volatile LONG64 *)(&QueueHead->Tail.Data));
TailNode = UnpackNBQPointer(&Tail);
Next.Data = *((volatile LONG64 *)(&TailNode->Next.Data));
QueueNode->Next.Count = Tail.Count + 1;
if (Tail.Data == *((volatile LONG64 *)(&QueueHead->Tail.Data))) {
//
// If the tail is pointing to the last node in the list,
// then attempt to insert the new node at the end of the
// list. Otherwise, the tail is not pointing to the last
// node in the list and an attempt is made to move the
// tail pointer to the next node.
//
NextNode = UnpackNBQPointer(&Next);
if (NextNode == NULL) {
PackNBQPointer(&Insert, QueueNode);
Insert.Count = Next.Count + 1;
if (InterlockedCompareExchange64(&TailNode->Next.Data,
Insert.Data,
Next.Data) == Next.Data) {
break;
}
} else {
PackNBQPointer(&Insert, NextNode);
Insert.Count = Tail.Count + 1;
InterlockedCompareExchange64(&QueueHead->Tail.Data,
Insert.Data,
Tail.Data);
}
}
} while (TRUE);
//
// Attempt to move the tail to the new tail node.
//
PackNBQPointer(&Insert, QueueNode);
Insert.Count = Tail.Count + 1;
InterlockedCompareExchange64(&QueueHead->Tail.Data,
Insert.Data,
Tail.Data);
return TRUE;
} else {
return FALSE;
}
}
BOOLEAN
ExRemoveHeadNBQueue (
IN PVOID Header,
OUT PULONG64 Value
)
/*++
Routine Description:
This function removes a queue entry from the head of the specified
non-blocking queue and returns the associated data value.
Arguments:
Header - Supplies an opaque pointer to a non-blocking queue header.
Value - Supplies a pointer to a variable that receives the queue
element value.
Return Value:
If an entry is removed from the specified non-blocking queue, then
TRUE is returned as the function value. Otherwise, FALSE is returned.
--*/
{
NBQUEUE_POINTER Head;
PNBQUEUE_NODE HeadNode;
NBQUEUE_POINTER Insert;
NBQUEUE_POINTER Next;
PNBQUEUE_NODE NextNode;
PNBQUEUE_HEADER QueueHead;
NBQUEUE_POINTER Tail;
PNBQUEUE_NODE TailNode;
//
// The following loop is executed until an entry can be removed from
// the specified non-blocking queue or until it can be determined that
// the queue is empty.
//
QueueHead = (PNBQUEUE_HEADER)Header;
do {
//
// Read the head queue pointer, the tail queue pointer, and the
// next queue pointer of the head queue pointer making sure the
// three pointers are coherent.
//
Head.Data = *((volatile LONG64 *)(&QueueHead->Head.Data));
Tail.Data = *((volatile LONG64 *)(&QueueHead->Tail.Data));
HeadNode = UnpackNBQPointer(&Head);
Next.Data = *((volatile LONG64 *)(&HeadNode->Next.Data));
if (Head.Data == *((volatile LONG64 *)(&QueueHead->Head.Data))) {
//
// If the queue header node is equal to the queue tail node,
// then either the queue is empty or the tail pointer is falling
// behind. Otherwise, there is an entry in the queue that can
// be removed.
//
NextNode = UnpackNBQPointer(&Next);
TailNode = UnpackNBQPointer(&Tail);
if (HeadNode == TailNode) {
//
// If the next node of head pointer is NULL, then the queue
// is empty. Otherwise, attempt to move the tail forward.
//
if (NextNode == NULL) {
return FALSE;
} else {
PackNBQPointer(&Insert, NextNode);
Insert.Count = Tail.Count + 1;
InterlockedCompareExchange64(&QueueHead->Tail.Data,
Insert.Data,
Tail.Data);
}
} else {
//
// There is an entry in the queue that can be removed.
//
*Value = NextNode->Value;
PackNBQPointer(&Insert, NextNode);
Insert.Count = Head.Count + 1;
if (InterlockedCompareExchange64(&QueueHead->Head.Data,
Insert.Data,
Head.Data) == Head.Data) {
break;
}
}
}
} while (TRUE);
//
// Free the node that was removed for the list by inserting the node
// in the associated SLIST.
//
InterlockedPushEntrySList(QueueHead->SlistHead,
(PSLIST_ENTRY)HeadNode);
return TRUE;
}