Leaked source code of windows server 2003
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TARGETNAME=newdev TARGETPATH=obj TARGETTYPE=DYNLINK DLLENTRY=DllInitialize
# # Fusionize # SXS_ASSEMBLY_NAME=Microsoft.Windows.NewDev SXS_ASSEMBLY_VERSION=1.0 SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=NewDev.Manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_MANIFEST_RESOURCE_ID=123 SXS_NO_BINPLACE=1 LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217
INCLUDES=..\inc; \ $(SHELL_INC_PATH); \ $(ENDUSER_INC_PATH)
C_DEFINES=-DUNICODE -D_UNICODE USE_MSVCRT=1 MSC_WARNING_LEVEL=/W4 /WX
TARGETLIBS=$(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SHELL_LIB_PATH)\shfusion.lib \ $(SHELL_LIB_PATH)\shell32p.lib \ $(SDK_LIB_PATH)\shlwapi.lib \ $(BASE_LIB_PATH)\spapip.lib \ $(SDK_LIB_PATH)\wininet.lib \ $(SDK_LIB_PATH)\credui.lib \ $(SDK_LIB_PATH)\ole32.lib
SOURCES=init.c \ intro.c \ newdev.c \ selclass.c \ finish.c \ update.c \ search.c \ miscutil.c \ newdev.rc
UMTYPE=console UMENTRY=wmain UMLIBS= $(SDK_LIB_PATH)\setupapi.lib
PASS1_PUBLISH= \ {$(O)\$(TARGETNAME).lib=$(DDK_LIB_PATH)\$(TARGETNAME).lib}
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