Leaked source code of windows server 2003
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TARGETNAME=newdev
TARGETPATH=obj
TARGETTYPE=DYNLINK
DLLENTRY=DllInitialize
#
# Fusionize
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.NewDev
SXS_ASSEMBLY_VERSION=1.0
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=NewDev.Manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_MANIFEST_RESOURCE_ID=123
SXS_NO_BINPLACE=1
LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217
INCLUDES=..\inc; \
$(SHELL_INC_PATH); \
$(ENDUSER_INC_PATH)
C_DEFINES=-DUNICODE -D_UNICODE
USE_MSVCRT=1
MSC_WARNING_LEVEL=/W4 /WX
TARGETLIBS=$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SHELL_LIB_PATH)\shfusion.lib \
$(SHELL_LIB_PATH)\shell32p.lib \
$(SDK_LIB_PATH)\shlwapi.lib \
$(BASE_LIB_PATH)\spapip.lib \
$(SDK_LIB_PATH)\wininet.lib \
$(SDK_LIB_PATH)\credui.lib \
$(SDK_LIB_PATH)\ole32.lib
SOURCES=init.c \
intro.c \
newdev.c \
selclass.c \
finish.c \
update.c \
search.c \
miscutil.c \
newdev.rc
UMTYPE=console
UMENTRY=wmain
UMLIBS= $(SDK_LIB_PATH)\setupapi.lib
PASS1_PUBLISH= \
{$(O)\$(TARGETNAME).lib=$(DDK_LIB_PATH)\$(TARGETNAME).lib}