Leaked source code of windows server 2003
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TARGETNAME=scecli TARGETPATH=obj TARGETTYPE=DYNLINK
TARGETLIBS= \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\rpcrt4.lib \ $(SDK_LIB_PATH)\setupapi.lib \ $(SDK_LIB_PATH)\netlib.lib \ $(SDK_LIB_PATH)\rpcutil.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\netapi32.lib \ $(SDK_LIB_PATH)\userenv.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\wbemuuid.lib \ $(SECURITY_LIB_PATH)\dsysdbg.lib \ $(DS_LIB_PATH)\alloca.lib
USE_ATL=1 ATL_VER=30 USE_MSVCRT=1
C_DEFINES=-DWIN32 -DUNICODE -DRPC_NO_WINDOWS_H -D_ADVAPI32_
DLLENTRY = _DllMainCRTStartup DLLDEF = scedll.def
#------------------------------------------------ # INCLUDE PATH #------------------------------------------------
INCLUDES=..;..\idl;..\idl\$(O);$(COM_INC_PATH);$(BASE_INC_PATH);$(SECURITY_INC);$(DS_LIB_PATH)
#------------------------------------------------ # SOURCE FILES (used to make library) #------------------------------------------------
SOURCES=..\uevents.mc \ ..\strsd.cpp \ ..\common.cpp \ ..\scemm.cpp \ ..\sceutil.cpp \ ..\splay.cpp \ infget.cpp \ infwrite.cpp \ sceclnt.cpp \ setupcln.cpp \ svcclnt.cpp \ polclnt.cpp \ polfiltr.cpp \ clntutil.cpp \ scedll.cpp \ scerpc_c_stub.c \ scedll.rc \ cgenericlogger.cpp \ ..\hashtable.cpp \ logger.cpp \ precedence.cpp
MISCFILES=SceRsop.mof \ ..\SceEngine_{c336f2e5-4eb2-4974-8f82-0591e13138cd}.sld \ ..\SceEnginePro_{c336f2e5-4eb2-4974-8f82-0591e13138cd}.sld
UMTYPE=console
USER_C_FLAGS=/Ob2 /EHa USE_NATIVE_EH=1
DELAYLOAD=ole32.dll;oleaut32.dll DLOAD_ERROR_HANDLER=kernel32
PASS1_PUBLISH= \ {$(O)\scecli.lib=$(SDK_LIB_PATH)\scecli.lib}
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