Leaked source code of windows server 2003
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  1. TARGETNAME=scecli
  2. TARGETPATH=obj
  3. TARGETTYPE=DYNLINK
  4. TARGETLIBS= \
  5. $(SDK_LIB_PATH)\advapi32.lib \
  6. $(SDK_LIB_PATH)\kernel32.lib \
  7. $(SDK_LIB_PATH)\rpcrt4.lib \
  8. $(SDK_LIB_PATH)\setupapi.lib \
  9. $(SDK_LIB_PATH)\netlib.lib \
  10. $(SDK_LIB_PATH)\rpcutil.lib \
  11. $(SDK_LIB_PATH)\user32.lib \
  12. $(SDK_LIB_PATH)\netapi32.lib \
  13. $(SDK_LIB_PATH)\userenv.lib \
  14. $(SDK_LIB_PATH)\oleaut32.lib \
  15. $(SDK_LIB_PATH)\ole32.lib \
  16. $(SDK_LIB_PATH)\wbemuuid.lib \
  17. $(SECURITY_LIB_PATH)\dsysdbg.lib \
  18. $(DS_LIB_PATH)\alloca.lib
  19. USE_ATL=1
  20. ATL_VER=30
  21. USE_MSVCRT=1
  22. C_DEFINES=-DWIN32 -DUNICODE -DRPC_NO_WINDOWS_H -D_ADVAPI32_
  23. DLLENTRY = _DllMainCRTStartup
  24. DLLDEF = scedll.def
  25. #------------------------------------------------
  26. # INCLUDE PATH
  27. #------------------------------------------------
  28. INCLUDES=..;..\idl;..\idl\$(O);$(COM_INC_PATH);$(BASE_INC_PATH);$(SECURITY_INC);$(DS_LIB_PATH)
  29. #------------------------------------------------
  30. # SOURCE FILES (used to make library)
  31. #------------------------------------------------
  32. SOURCES=..\uevents.mc \
  33. ..\strsd.cpp \
  34. ..\common.cpp \
  35. ..\scemm.cpp \
  36. ..\sceutil.cpp \
  37. ..\splay.cpp \
  38. infget.cpp \
  39. infwrite.cpp \
  40. sceclnt.cpp \
  41. setupcln.cpp \
  42. svcclnt.cpp \
  43. polclnt.cpp \
  44. polfiltr.cpp \
  45. clntutil.cpp \
  46. scedll.cpp \
  47. scerpc_c_stub.c \
  48. scedll.rc \
  49. cgenericlogger.cpp \
  50. ..\hashtable.cpp \
  51. logger.cpp \
  52. precedence.cpp
  53. MISCFILES=SceRsop.mof \
  54. ..\SceEngine_{c336f2e5-4eb2-4974-8f82-0591e13138cd}.sld \
  55. ..\SceEnginePro_{c336f2e5-4eb2-4974-8f82-0591e13138cd}.sld
  56. UMTYPE=console
  57. USER_C_FLAGS=/Ob2 /EHa
  58. USE_NATIVE_EH=1
  59. DELAYLOAD=ole32.dll;oleaut32.dll
  60. DLOAD_ERROR_HANDLER=kernel32
  61. PASS1_PUBLISH= \
  62. {$(O)\scecli.lib=$(SDK_LIB_PATH)\scecli.lib}