Leaked source code of windows server 2003
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76 lines
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TARGETNAME=scecli
TARGETPATH=obj
TARGETTYPE=DYNLINK
TARGETLIBS= \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\rpcrt4.lib \
$(SDK_LIB_PATH)\setupapi.lib \
$(SDK_LIB_PATH)\netlib.lib \
$(SDK_LIB_PATH)\rpcutil.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\netapi32.lib \
$(SDK_LIB_PATH)\userenv.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\wbemuuid.lib \
$(SECURITY_LIB_PATH)\dsysdbg.lib \
$(DS_LIB_PATH)\alloca.lib
USE_ATL=1
ATL_VER=30
USE_MSVCRT=1
C_DEFINES=-DWIN32 -DUNICODE -DRPC_NO_WINDOWS_H -D_ADVAPI32_
DLLENTRY = _DllMainCRTStartup
DLLDEF = scedll.def
#------------------------------------------------
# INCLUDE PATH
#------------------------------------------------
INCLUDES=..;..\idl;..\idl\$(O);$(COM_INC_PATH);$(BASE_INC_PATH);$(SECURITY_INC);$(DS_LIB_PATH)
#------------------------------------------------
# SOURCE FILES (used to make library)
#------------------------------------------------
SOURCES=..\uevents.mc \
..\strsd.cpp \
..\common.cpp \
..\scemm.cpp \
..\sceutil.cpp \
..\splay.cpp \
infget.cpp \
infwrite.cpp \
sceclnt.cpp \
setupcln.cpp \
svcclnt.cpp \
polclnt.cpp \
polfiltr.cpp \
clntutil.cpp \
scedll.cpp \
scerpc_c_stub.c \
scedll.rc \
cgenericlogger.cpp \
..\hashtable.cpp \
logger.cpp \
precedence.cpp
MISCFILES=SceRsop.mof \
..\SceEngine_{c336f2e5-4eb2-4974-8f82-0591e13138cd}.sld \
..\SceEnginePro_{c336f2e5-4eb2-4974-8f82-0591e13138cd}.sld
UMTYPE=console
USER_C_FLAGS=/Ob2 /EHa
USE_NATIVE_EH=1
DELAYLOAD=ole32.dll;oleaut32.dll
DLOAD_ERROR_HANDLER=kernel32
PASS1_PUBLISH= \
{$(O)\scecli.lib=$(SDK_LIB_PATH)\scecli.lib}