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//
// defproto.h
//
// Function prototypes
// comninit.c
void InitStaticBlock(void);
// definit.c
VOID deflateInit(VOID);
VOID DeflateInitRecordingTables( BYTE * recording_literal_len, USHORT *recording_literal_code, BYTE * recording_dist_len, USHORT *recording_dist_code );
// output.c
void outputBits(t_encoder_context *context, int n, int x); void flushOutputBitBuffer(t_encoder_context *context); void InitBitBuffer(t_encoder_context *context); void FlushRecordingBuffer(t_encoder_context *context); void outputTreeStructure(t_encoder_context *context, const BYTE *literal_tree_len, const BYTE *dist_tree_len); void OutputBlock(t_encoder_context *context);
// deftree.c
void makeTree( int num_elements, int max_code_length, unsigned short * freq, unsigned short * code, byte * len );
void makeCode(int num_elements, const int *len_cnt, const BYTE *len, USHORT *code);
// optfmtch.c
int optimal_find_match(t_encoder_context *context, long BufPos); void optimal_insert(t_encoder_context *context, long BufPos, long end_pos); void optimal_remove_node(t_encoder_context *context, long BufPos, ULONG end_pos); void removeNodes(t_encoder_context *context); void reinsertRemovedNodes(t_encoder_context *context);
// optenc.c
void OptimalEncoderDeflate(t_encoder_context *context); void OptimalEncoderReset(t_encoder_context *context); BOOL OptimalEncoderInit(t_encoder_context *context); void OptimalEncoderZeroFrequencyCounts(t_optimal_encoder *encoder);
// stdenc.c
void StdEncoderDeflate( t_encoder_context * context, int search_depth, int lazy_match_threshold, int good_length, int nice_length );
void StdEncoderReset(t_encoder_context *context); BOOL StdEncoderInit(t_encoder_context *context); void StdEncoderZeroFrequencyCounts(t_std_encoder *encoder);
// stdblock.c
BOOL StdEncoderOutputBlock(t_encoder_context *context);
// fastenc.c
BOOL FastEncoderInit(t_encoder_context *context);
void FastEncoderDeflate( t_encoder_context * context, int search_depth, int lazy_match_threshold, int good_length, int nice_length );
VOID FastEncoderCreateStaticTrees(VOID); void FastEncoderGenerateDynamicTreeEncoding(void); void FastEncoderOutputPreamble(t_encoder_context *context);
// deflate.c
VOID DestroyIndividualCompressors(PVOID void_context); void InternalResetCompression(t_encoder_context *context);
HRESULT WINAPI Compress( PVOID void_context, CONST BYTE * input_buffer, LONG input_buffer_size, PBYTE output_buffer, LONG output_buffer_size, PLONG input_used, PLONG output_used, INT compression_level );
// defmisc.c
void NormaliseFrequencies(USHORT *literal_tree_freq, USHORT *dist_tree_freq);
// optblock.c
BOOL OptimalEncoderOutputBlock(t_encoder_context *context);
// stddebug.c
#ifdef _DEBUG
void StdEncoderVerifyHashes(t_encoder_context *context, long bufpos); void StdEncoderVerifyHashChain(t_encoder_context *context, long bufpos, int chain_number); #endif
// optdebug.c
#ifdef _DEBUG
void OptimalEncoderVerifyHashes(t_encoder_context *context, long bufpos); #endif
// fstdebug.c
#ifdef _DEBUG
void FastEncoderVerifyHashes(t_encoder_context *context, long bufpos); void FastEncoderVerifyHashChain(t_encoder_context *context, long bufpos, int chain_number); #endif
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