Leaked source code of windows server 2003
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//
// defproto.h
//
// Function prototypes
// comninit.c
void InitStaticBlock(void);
// definit.c
VOID deflateInit(VOID);
VOID DeflateInitRecordingTables(
BYTE * recording_literal_len,
USHORT *recording_literal_code,
BYTE * recording_dist_len,
USHORT *recording_dist_code
);
// output.c
void outputBits(t_encoder_context *context, int n, int x);
void flushOutputBitBuffer(t_encoder_context *context);
void InitBitBuffer(t_encoder_context *context);
void FlushRecordingBuffer(t_encoder_context *context);
void outputTreeStructure(t_encoder_context *context, const BYTE *literal_tree_len, const BYTE *dist_tree_len);
void OutputBlock(t_encoder_context *context);
// deftree.c
void makeTree(
int num_elements,
int max_code_length,
unsigned short * freq,
unsigned short * code,
byte * len
);
void makeCode(int num_elements, const int *len_cnt, const BYTE *len, USHORT *code);
// optfmtch.c
int optimal_find_match(t_encoder_context *context, long BufPos);
void optimal_insert(t_encoder_context *context, long BufPos, long end_pos);
void optimal_remove_node(t_encoder_context *context, long BufPos, ULONG end_pos);
void removeNodes(t_encoder_context *context);
void reinsertRemovedNodes(t_encoder_context *context);
// optenc.c
void OptimalEncoderDeflate(t_encoder_context *context);
void OptimalEncoderReset(t_encoder_context *context);
BOOL OptimalEncoderInit(t_encoder_context *context);
void OptimalEncoderZeroFrequencyCounts(t_optimal_encoder *encoder);
// stdenc.c
void StdEncoderDeflate(
t_encoder_context * context,
int search_depth,
int lazy_match_threshold,
int good_length,
int nice_length
);
void StdEncoderReset(t_encoder_context *context);
BOOL StdEncoderInit(t_encoder_context *context);
void StdEncoderZeroFrequencyCounts(t_std_encoder *encoder);
// stdblock.c
BOOL StdEncoderOutputBlock(t_encoder_context *context);
// fastenc.c
BOOL FastEncoderInit(t_encoder_context *context);
void FastEncoderDeflate(
t_encoder_context * context,
int search_depth,
int lazy_match_threshold,
int good_length,
int nice_length
);
VOID FastEncoderCreateStaticTrees(VOID);
void FastEncoderGenerateDynamicTreeEncoding(void);
void FastEncoderOutputPreamble(t_encoder_context *context);
// deflate.c
VOID DestroyIndividualCompressors(PVOID void_context);
void InternalResetCompression(t_encoder_context *context);
HRESULT WINAPI Compress(
PVOID void_context,
CONST BYTE * input_buffer,
LONG input_buffer_size,
PBYTE output_buffer,
LONG output_buffer_size,
PLONG input_used,
PLONG output_used,
INT compression_level
);
// defmisc.c
void NormaliseFrequencies(USHORT *literal_tree_freq, USHORT *dist_tree_freq);
// optblock.c
BOOL OptimalEncoderOutputBlock(t_encoder_context *context);
// stddebug.c
#ifdef _DEBUG
void StdEncoderVerifyHashes(t_encoder_context *context, long bufpos);
void StdEncoderVerifyHashChain(t_encoder_context *context, long bufpos, int chain_number);
#endif
// optdebug.c
#ifdef _DEBUG
void OptimalEncoderVerifyHashes(t_encoder_context *context, long bufpos);
#endif
// fstdebug.c
#ifdef _DEBUG
void FastEncoderVerifyHashes(t_encoder_context *context, long bufpos);
void FastEncoderVerifyHashChain(t_encoder_context *context, long bufpos, int chain_number);
#endif