Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
// File: usefuldi.h
//
// Desc: Contains various DInput-specific utility classes and functions
// to help the UI carry its operations more easily.
//
// Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef __USEFULDI_H__
#define __USEFULDI_H__
struct DIDEVOBJSTRUCT { DIDEVOBJSTRUCT() : nObjects(0), pdoi(NULL) {} ~DIDEVOBJSTRUCT() {if (pdoi != NULL) free(pdoi);} DWORD GetTypeFromObjID(DWORD); int nObjects; DIDEVICEOBJECTINSTANCEW *pdoi; int n; }; HRESULT FillDIDeviceObjectStruct(DIDEVOBJSTRUCT &os, LPDIRECTINPUTDEVICE8W pDID);
LPTSTR AllocConfigureFlagStr(DWORD dwFlags); LPTSTR AllocActionFlagStr(DWORD dwFlags); LPTSTR AllocActionHowFlagStr(DWORD dwFlags);
void CleanupActionFormatCopy(DIACTIONFORMATW &c); HRESULT CopyActionFormat(DIACTIONFORMATW &to, const DIACTIONFORMATW &from); LPDIACTIONFORMATW DupActionFormat(LPCDIACTIONFORMATW lpAcFor); void FreeActionFormatDup(LPDIACTIONFORMATW &lpAcFor);
void TraceActionFormat(LPTSTR header, const DIACTIONFORMATW &acf);
BOOL IsZeroOrInvalidColorSet(const DICOLORSET &); COLORREF D3DCOLOR2COLORREF(D3DCOLOR c);
#endif //__USEFULDI_H__
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