Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
// File: usefuldi.h
//
// Desc: Contains various DInput-specific utility classes and functions
// to help the UI carry its operations more easily.
//
// Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef __USEFULDI_H__
#define __USEFULDI_H__
struct DIDEVOBJSTRUCT {
DIDEVOBJSTRUCT() : nObjects(0), pdoi(NULL) {}
~DIDEVOBJSTRUCT() {if (pdoi != NULL) free(pdoi);}
DWORD GetTypeFromObjID(DWORD);
int nObjects;
DIDEVICEOBJECTINSTANCEW *pdoi;
int n;
};
HRESULT FillDIDeviceObjectStruct(DIDEVOBJSTRUCT &os, LPDIRECTINPUTDEVICE8W pDID);
LPTSTR AllocConfigureFlagStr(DWORD dwFlags);
LPTSTR AllocActionFlagStr(DWORD dwFlags);
LPTSTR AllocActionHowFlagStr(DWORD dwFlags);
void CleanupActionFormatCopy(DIACTIONFORMATW &c);
HRESULT CopyActionFormat(DIACTIONFORMATW &to, const DIACTIONFORMATW &from);
LPDIACTIONFORMATW DupActionFormat(LPCDIACTIONFORMATW lpAcFor);
void FreeActionFormatDup(LPDIACTIONFORMATW &lpAcFor);
void TraceActionFormat(LPTSTR header, const DIACTIONFORMATW &acf);
BOOL IsZeroOrInvalidColorSet(const DICOLORSET &);
COLORREF D3DCOLOR2COLORREF(D3DCOLOR c);
#endif //__USEFULDI_H__