Leaked source code of windows server 2003
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/*==========================================================================
* * Copyright (C) 2000 Microsoft Corporation. All Rights Reserved. * * File: DPLApp.h * Content: DirectPlay Lobbied Application Header File *@@BEGIN_MSINTERNAL * History: * Date By Reason * ==== == ====== * 02/21/00 mjn Created * 03/22/2000 jtk Changed interface names * 04/25/2000 rmt Bug #s 33138, 33145, 33150 * 05/08/00 rmt Bug #34301 - Add flag to SetAppAvail to allow for multiple connects * 06/15/00 rmt Bug #33617 - Must provide method for providing automatic launch of DirectPlay instances * 07/08/2000 rmt Bug #38725 - Need to provide method to detect if app was lobby launched * rmt Bug #38757 - Callback messages for connections may return AFTER WaitForConnection returns * rmt Bug #38755 - No way to specify player name in Connection Settings * rmt Bug #38758 - DPLOBBY8.H has incorrect comments * rmt Bug #38783 - pvUserApplicationContext is only partially implemented * rmt Added DPLHANDLE_ALLCONNECTIONS and dwFlags (reserved field to couple of funcs). *@@END_MSINTERNAL * ***************************************************************************/
#ifndef __DPLAPP_H__
#define __DPLAPP_H__
//**********************************************************************
// Constant definitions
//**********************************************************************
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
typedef struct _DIRECTPLAYLOBBYOBJECT DIRECTPLAYLOBBYOBJECT;
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Constant definitions
//**********************************************************************
#define DPL_LOBBYLAUNCHED_CONNECT_TIMEOUT 4000
//
// VTable for lobbied application interface
//
extern IDirectPlay8LobbiedApplicationVtbl DPL_8LobbiedApplicationVtbl;
//**********************************************************************
// Function prototypes
//**********************************************************************
STDMETHODIMP DPL_RegisterProgram(IDirectPlay8LobbiedApplication *pInterface, PDPL_PROGRAM_DESC pdplProgramDesc, const DWORD dwFlags);
STDMETHODIMP DPL_UnRegisterProgram(IDirectPlay8LobbiedApplication *pInterface, GUID *pguidApplication, const DWORD dwFlags);
STDMETHODIMP DPL_SetAppAvailable(IDirectPlay8LobbiedApplication *pInterface, const BOOL fAvailable, const DWORD dwFlags );
STDMETHODIMP DPL_WaitForConnection(IDirectPlay8LobbiedApplication *pInterface, const DWORD dwMilliseconds, const DWORD dwFlags );
STDMETHODIMP DPL_UpdateStatus(IDirectPlay8LobbiedApplication *pInterface, const DPNHANDLE hLobby, const DWORD dwStatus, const DWORD dwFlags );
HRESULT DPLAttemptLobbyConnection(DIRECTPLAYLOBBYOBJECT *const pdpLobbyObject);
#endif // __DPLAPP_H__
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