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84 lines
3.4 KiB
84 lines
3.4 KiB
/*==========================================================================
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*
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* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: DPLApp.h
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* Content: DirectPlay Lobbied Application Header File
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*@@BEGIN_MSINTERNAL
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* History:
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* Date By Reason
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* ==== == ======
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* 02/21/00 mjn Created
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* 03/22/2000 jtk Changed interface names
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* 04/25/2000 rmt Bug #s 33138, 33145, 33150
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* 05/08/00 rmt Bug #34301 - Add flag to SetAppAvail to allow for multiple connects
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* 06/15/00 rmt Bug #33617 - Must provide method for providing automatic launch of DirectPlay instances
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* 07/08/2000 rmt Bug #38725 - Need to provide method to detect if app was lobby launched
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* rmt Bug #38757 - Callback messages for connections may return AFTER WaitForConnection returns
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* rmt Bug #38755 - No way to specify player name in Connection Settings
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* rmt Bug #38758 - DPLOBBY8.H has incorrect comments
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* rmt Bug #38783 - pvUserApplicationContext is only partially implemented
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* rmt Added DPLHANDLE_ALLCONNECTIONS and dwFlags (reserved field to couple of funcs).
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*@@END_MSINTERNAL
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*
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***************************************************************************/
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#ifndef __DPLAPP_H__
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#define __DPLAPP_H__
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//**********************************************************************
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// Constant definitions
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//**********************************************************************
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//**********************************************************************
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// Macro definitions
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//**********************************************************************
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//**********************************************************************
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// Structure definitions
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//**********************************************************************
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typedef struct _DIRECTPLAYLOBBYOBJECT DIRECTPLAYLOBBYOBJECT;
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//**********************************************************************
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// Variable definitions
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//**********************************************************************
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//**********************************************************************
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// Constant definitions
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//**********************************************************************
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#define DPL_LOBBYLAUNCHED_CONNECT_TIMEOUT 4000
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//
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// VTable for lobbied application interface
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//
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extern IDirectPlay8LobbiedApplicationVtbl DPL_8LobbiedApplicationVtbl;
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//**********************************************************************
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// Function prototypes
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//**********************************************************************
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STDMETHODIMP DPL_RegisterProgram(IDirectPlay8LobbiedApplication *pInterface,
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PDPL_PROGRAM_DESC pdplProgramDesc,
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const DWORD dwFlags);
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STDMETHODIMP DPL_UnRegisterProgram(IDirectPlay8LobbiedApplication *pInterface,
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GUID *pguidApplication,
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const DWORD dwFlags);
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STDMETHODIMP DPL_SetAppAvailable(IDirectPlay8LobbiedApplication *pInterface, const BOOL fAvailable, const DWORD dwFlags );
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STDMETHODIMP DPL_WaitForConnection(IDirectPlay8LobbiedApplication *pInterface,
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const DWORD dwMilliseconds,
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const DWORD dwFlags );
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STDMETHODIMP DPL_UpdateStatus(IDirectPlay8LobbiedApplication *pInterface,
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const DPNHANDLE hLobby,
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const DWORD dwStatus,
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const DWORD dwFlags );
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HRESULT DPLAttemptLobbyConnection(DIRECTPLAYLOBBYOBJECT *const pdpLobbyObject);
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#endif // __DPLAPP_H__
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