Leaked source code of windows server 2003
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/*==========================================================================
* * Copyright (C) 1998-2001 Microsoft Corporation. All Rights Reserved. * * File: cmddata.h * Content: Declaration of class representing a command * * * History: * Date By Reason * ==== == ====== * 04/07/1999 jtk Derived from SPData.h * 10/10/2001 vanceo Add multicast receive endpoint ***************************************************************************/
#ifndef __COMMAND_DATA_H__
#define __COMMAND_DATA_H__
//**********************************************************************
// Constant definitions
//**********************************************************************
typedef enum { COMMAND_STATE_UNKNOWN, // unknown state
COMMAND_STATE_PENDING, // command waiting to be processed
COMMAND_STATE_INPROGRESS, // command is executing
COMMAND_STATE_INPROGRESS_CANNOT_CANCEL, // command is executing, can't be cancelled
COMMAND_STATE_CANCELLING, // command is already being cancelled
#ifndef DPNBUILD_ONLYONETHREAD
COMMAND_STATE_FAILING, // a blocking call executed by this command failed
#endif // ! DPNBUILD_ONLYONETHREAD
} COMMAND_STATE;
typedef enum { COMMAND_TYPE_UNKNOWN, // unknown command
COMMAND_TYPE_CONNECT, // connect command
COMMAND_TYPE_LISTEN, // listen command
COMMAND_TYPE_ENUM_QUERY, // enum command
#ifdef DPNBUILD_ASYNCSPSENDS
COMMAND_TYPE_SEND, // asynchronous data send command
#endif // DPNBUILD_ASYNCSPSENDS
#ifndef DPNBUILD_NOMULTICAST
COMMAND_TYPE_MULTICAST_LISTEN, // multicast listen command
COMMAND_TYPE_MULTICAST_SEND, // multicast send command
COMMAND_TYPE_MULTICAST_RECEIVE, // multicast receive command
#endif // ! DPNBUILD_NOMULTICAST
} COMMAND_TYPE;
#define NULL_DESCRIPTOR 0
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
//
// forward class and structure references
//
class CEndpoint; class CCommandData; class CSPData;
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
//**********************************************************************
// Class definitions
//**********************************************************************
//
// class for command data
//
class CCommandData { public: void Lock( void ) { DNEnterCriticalSection( &m_Lock ); } void Unlock( void ) { DNLeaveCriticalSection( &m_Lock ); }
#undef DPF_MODNAME
#define DPF_MODNAME "CCommandData::AddRef"
void AddRef( void ) { DNASSERT( m_lRefCount != 0 ); DNInterlockedIncrement( &m_lRefCount ); } #undef DPF_MODNAME
#define DPF_MODNAME "CCommandData::DecRef"
void DecRef( void ) { DNASSERT( m_lRefCount != 0 ); if ( DNInterlockedDecrement( &m_lRefCount ) == 0 ) { g_CommandDataPool.Release( this ); } }
DWORD GetDescriptor( void ) const { return m_dwDescriptor; } void SetDescriptor( void ) { m_dwDescriptor = m_dwNextDescriptor; m_dwNextDescriptor++; if ( m_dwNextDescriptor == NULL_DESCRIPTOR ) { m_dwNextDescriptor++; } SetState( COMMAND_STATE_UNKNOWN ); }
COMMAND_STATE GetState( void ) const { return m_State; }
#undef DPF_MODNAME
#define DPF_MODNAME "CCommandData::SetState"
void SetState( const COMMAND_STATE State ) { m_State = State; }
COMMAND_TYPE GetType( void ) const { return m_Type; }
#undef DPF_MODNAME
#define DPF_MODNAME "CCommandData::SetType"
void SetType( const COMMAND_TYPE Type ) { DNASSERT( ( m_Type == COMMAND_TYPE_UNKNOWN ) || ( Type == COMMAND_TYPE_UNKNOWN ) ); m_Type = Type; }
CEndpoint *GetEndpoint( void ) const { return m_pEndpoint; }
#undef DPF_MODNAME
#define DPF_MODNAME "CCommandData::SetEndpoint"
void SetEndpoint( CEndpoint *const pEndpoint ) { DNASSERT( ( m_pEndpoint == NULL ) || ( pEndpoint == NULL ) ); m_pEndpoint = pEndpoint; }
void *GetUserContext( void ) const { return m_pUserContext; }
#undef DPF_MODNAME
#define DPF_MODNAME "CCommandData::SetUserContext"
void SetUserContext( void *const pUserContext ) { DNASSERT( ( m_pUserContext == NULL ) || ( pUserContext == NULL ) ); m_pUserContext = pUserContext; }
void Reset ( void );
//
// pool fnctions
//
static BOOL PoolAllocFunction( void* pvItem, void* pvContext ); static void PoolInitFunction( void* pvItem, void* pvContext ); static void PoolReleaseFunction( void* pvItem ); static void PoolDeallocFunction( void* pvItem );
protected:
private: DWORD m_dwDescriptor; DWORD m_dwNextDescriptor; COMMAND_STATE m_State; COMMAND_TYPE m_Type; CEndpoint *m_pEndpoint; void *m_pUserContext; LONG m_lRefCount; #ifndef DPNBUILD_ONLYONETHREAD
DNCRITICAL_SECTION m_Lock; #endif // !DPNBUILD_ONLYONETHREAD
//
// prevent unwarranted copies
//
CCommandData( const CCommandData & ); CCommandData& operator=( const CCommandData & ); };
#undef DPF_MODNAME
#endif // __COMMAND_DATA_H__
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