Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1998 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
!ENDIF
MAJORCOMP= MINORCOMP=
TARGETNAME=dxdiag TARGETPATH=obj TARGETTYPE=PROGRAM UMENTRY=winmain UMTYPE=windows UMAPPL= UMLIBS=
# # 04/11/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment # TARGETLIBS=$(TARGETLIBS) \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\version.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\dplayx.lib \ $(SDK_LIB_PATH)\d3dx8.lib \ $(SDK_LIB_PATH)\wbemuuid.lib \ $(SDK_LIB_PATH)\strmbase.lib \
INCLUDES=$(DXROOT)\inc; \ $(SDK_INC_PATH); \ $(SDK_INC_PATH)\mfc42;
SOURCES=..\dispinfo.cpp \ ..\dispinfo8.cpp \ ..\fileinfo.cpp \ ..\inptinfo.cpp \ ..\netinfo.cpp \ ..\ghost.cpp \ ..\guids.cpp \ ..\main.cpp \ ..\save.cpp \ ..\dsprvobj.cpp \ ..\sndinfo.cpp \ ..\sndinfo7.cpp \ ..\musinfo.cpp \ ..\showinfo.cpp \ ..\sysinfo.cpp \ ..\reginfo.cpp \ ..\testdd.cpp \ ..\testagp.cpp \ ..\testd3d8.cpp \ ..\testsnd.cpp \ ..\testmus.cpp \ ..\testnet.cpp \ ..\$(TARGETNAME).rc
MISCFILES=..\dxdiag.chm
USE_LIBCMT=1
# # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.DxDiag SXS_ASSEMBLY_VERSION=1.0 #uncomment one of these lines, or put in a similar line SXS_ASSEMBLY_LANGUAGE=en-us #SXS_ASSEMBLY_LANGUAGE=en #SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=DxDiag.Manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1
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