Leaked source code of windows server 2003
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2.2 KiB

!IF 0
Copyright (c) 1998 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
!ENDIF
MAJORCOMP=
MINORCOMP=
TARGETNAME=dxdiag
TARGETPATH=obj
TARGETTYPE=PROGRAM
UMENTRY=winmain
UMTYPE=windows
UMAPPL=
UMLIBS=
#
# 04/11/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS) \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\winmm.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SDK_LIB_PATH)\version.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\dplayx.lib \
$(SDK_LIB_PATH)\d3dx8.lib \
$(SDK_LIB_PATH)\wbemuuid.lib \
$(SDK_LIB_PATH)\strmbase.lib \
INCLUDES=$(DXROOT)\inc; \
$(SDK_INC_PATH); \
$(SDK_INC_PATH)\mfc42;
SOURCES=..\dispinfo.cpp \
..\dispinfo8.cpp \
..\fileinfo.cpp \
..\inptinfo.cpp \
..\netinfo.cpp \
..\ghost.cpp \
..\guids.cpp \
..\main.cpp \
..\save.cpp \
..\dsprvobj.cpp \
..\sndinfo.cpp \
..\sndinfo7.cpp \
..\musinfo.cpp \
..\showinfo.cpp \
..\sysinfo.cpp \
..\reginfo.cpp \
..\testdd.cpp \
..\testagp.cpp \
..\testd3d8.cpp \
..\testsnd.cpp \
..\testmus.cpp \
..\testnet.cpp \
..\$(TARGETNAME).rc
MISCFILES=..\dxdiag.chm
USE_LIBCMT=1
#
# Fusionized
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.DxDiag
SXS_ASSEMBLY_VERSION=1.0
#uncomment one of these lines, or put in a similar line
SXS_ASSEMBLY_LANGUAGE=en-us
#SXS_ASSEMBLY_LANGUAGE=en
#SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=DxDiag.Manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1