Leaked source code of windows server 2003
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  1. Direct3D Reference Rasterizer
  2. **** NOTES ****
  3. * texture compression is not implemented yet
  4. * line rendering evaluation has potential small errors in the fixed point
  5. line function evaluation - this should only show up in very very long
  6. lines and is being replaced with a lossless fixed point iteration for the
  7. next release
  8. * allocation of texture controls (such as texture coordinate index
  9. selection and filtering) to per-texture state or per-context (renderstate)
  10. state is still under revision and may change
  11. * 24 bit depth buffer and all stencil functionality is implemented but
  12. completely untested
  13. * texture stage blending has not been comprehensively tested yet
  14. * texture state blending macro ops are not fully specified yet
  15. * need to clearly identify REQUIREMENTS versus suggestions/demonstrations