Leaked source code of windows server 2003
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Direct3D Reference Rasterizer
**** NOTES ****
* texture compression is not implemented yet
* line rendering evaluation has potential small errors in the fixed point line function evaluation - this should only show up in very very long lines and is being replaced with a lossless fixed point iteration for the next release
* allocation of texture controls (such as texture coordinate index selection and filtering) to per-texture state or per-context (renderstate) state is still under revision and may change
* 24 bit depth buffer and all stencil functionality is implemented but completely untested
* texture stage blending has not been comprehensively tested yet
* texture state blending macro ops are not fully specified yet
* need to clearly identify REQUIREMENTS versus suggestions/demonstrations
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