Leaked source code of windows server 2003
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  1. MAJORCOMP=d3d
  2. MINORCOMP=d3d8
  3. #
  4. # this will cause the checked versions of the object files, libraries, binaries, etc.
  5. # to land in objd; keeping them seperate from the free versions
  6. # TARGETPATH should stay as obj or it will get a little wierd
  7. #
  8. #CHECKED_ALT_DIR=1
  9. TARGETPATH=obj
  10. #
  11. # the build environment sets the FREEBUILD macro to 1 when it is a freebuild
  12. # so you can change the name of the built binary to be different in that case.
  13. # side affects:
  14. # need 2 entries in placefil.txt (one for each name)
  15. # if a lib is published it will be called the new name; depending on your
  16. # viewpoint this could be a good thing or not
  17. #
  18. TARGETNAME=d3d8thk
  19. TARGETPATH=obj
  20. TARGETTYPE=DYNLINK
  21. SYNCHRONIZE_DRAIN = 1
  22. INCLUDES=$(DXROOT)\inc;$(INCLUDES)
  23. LINKER_FLAGS = $(LINKER_FLAGS) /IGNORE:4088
  24. NO_NTDLL = 1
  25. DLLENTRY = _DllMainCRTStartup
  26. DLLDEF = ..\d3d8thk.def
  27. SOURCES = ..\d3d8thk.rc
  28. PASS1_PUBLISH= \
  29. {$(O)\d3d8thk.lib=$(SDK_LIB_PATH)\d3d8thk.lib}