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42 lines
1.0 KiB
42 lines
1.0 KiB
MAJORCOMP=d3d
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MINORCOMP=d3d8
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#
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# this will cause the checked versions of the object files, libraries, binaries, etc.
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# to land in objd; keeping them seperate from the free versions
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# TARGETPATH should stay as obj or it will get a little wierd
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#
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#CHECKED_ALT_DIR=1
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TARGETPATH=obj
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#
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# the build environment sets the FREEBUILD macro to 1 when it is a freebuild
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# so you can change the name of the built binary to be different in that case.
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# side affects:
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# need 2 entries in placefil.txt (one for each name)
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# if a lib is published it will be called the new name; depending on your
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# viewpoint this could be a good thing or not
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#
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TARGETNAME=d3d8thk
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TARGETPATH=obj
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TARGETTYPE=DYNLINK
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SYNCHRONIZE_DRAIN = 1
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INCLUDES=$(DXROOT)\inc;$(INCLUDES)
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LINKER_FLAGS = $(LINKER_FLAGS) /IGNORE:4088
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NO_NTDLL = 1
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DLLENTRY = _DllMainCRTStartup
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DLLDEF = ..\d3d8thk.def
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SOURCES = ..\d3d8thk.rc
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PASS1_PUBLISH= \
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{$(O)\d3d8thk.lib=$(SDK_LIB_PATH)\d3d8thk.lib}
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