Leaked source code of windows server 2003
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MAJORCOMP=d3d MINORCOMP=d3d8 TARGETNAME=d3dref8 TARGETPATH=obj TARGETTYPE=DYNLINK DLLDEF=..\$(TARGETNAME).def
SYNCHRONIZE_DRAIN = 1
INCLUDES=$(DXROOT)\inc;$(INCLUDES)
!if "$(BUILD_MSREF)" != ""
REFLIBPATH = $(SDK_LIB_PATH) DDRAWLIB = ddrawp
!else
REFLIBPATH = $(DDK_LIB_PATH) DDRAWLIB = ddraw
!endif
TARGETLIBS = \ $(REFLIBPATH)\user32.lib \ $(REFLIBPATH)\advapi32.lib \ $(REFLIBPATH)\uuid.lib \ $(REFLIBPATH)\winmm.lib \ $(REFLIBPATH)\kernel32.lib
LINKLIBS = \ ..\..\drv\$(PLAT_DIR)\$(_OBJ_DIR)\*\refdrv.lib \ ..\..\common\$(PLAT_DIR)\$(_OBJ_DIR)\*\refcomm.lib \ ..\..\rast\$(PLAT_DIR)\$(_OBJ_DIR)\*\refrast.lib \ ..\..\tnl\$(PLAT_DIR)\$(_OBJ_DIR)\*\reftnl.lib \ ..\..\hop\$(PLAT_DIR)\$(_OBJ_DIR)\*\refhop.lib
DLLENTRY = _DllMainCRTStartup
SOURCES = \ ..\d3dref8.rc
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