Leaked source code of windows server 2003
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41 lines
921 B

  1. MAJORCOMP=d3d
  2. MINORCOMP=d3d8
  3. TARGETNAME=d3dref8
  4. TARGETPATH=obj
  5. TARGETTYPE=DYNLINK
  6. DLLDEF=..\$(TARGETNAME).def
  7. SYNCHRONIZE_DRAIN = 1
  8. INCLUDES=$(DXROOT)\inc;$(INCLUDES)
  9. !if "$(BUILD_MSREF)" != ""
  10. REFLIBPATH = $(SDK_LIB_PATH)
  11. DDRAWLIB = ddrawp
  12. !else
  13. REFLIBPATH = $(DDK_LIB_PATH)
  14. DDRAWLIB = ddraw
  15. !endif
  16. TARGETLIBS = \
  17. $(REFLIBPATH)\user32.lib \
  18. $(REFLIBPATH)\advapi32.lib \
  19. $(REFLIBPATH)\uuid.lib \
  20. $(REFLIBPATH)\winmm.lib \
  21. $(REFLIBPATH)\kernel32.lib
  22. LINKLIBS = \
  23. ..\..\drv\$(PLAT_DIR)\$(_OBJ_DIR)\*\refdrv.lib \
  24. ..\..\common\$(PLAT_DIR)\$(_OBJ_DIR)\*\refcomm.lib \
  25. ..\..\rast\$(PLAT_DIR)\$(_OBJ_DIR)\*\refrast.lib \
  26. ..\..\tnl\$(PLAT_DIR)\$(_OBJ_DIR)\*\reftnl.lib \
  27. ..\..\hop\$(PLAT_DIR)\$(_OBJ_DIR)\*\refhop.lib
  28. DLLENTRY = _DllMainCRTStartup
  29. SOURCES = \
  30. ..\d3dref8.rc