Leaked source code of windows server 2003
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92 lines
2.7 KiB

  1. #include "stdafx.h"
  2. #include "Direct.h"
  3. #include "dms.h"
  4. #include "dMusBufferObj.h"
  5. extern void *g_dxj_DirectMusicBuffer;
  6. ///////////////////////////////////////////////////////////////////
  7. // InternalAddRef
  8. ///////////////////////////////////////////////////////////////////
  9. DWORD C_dxj_DirectMusicBufferObject::InternalAddRef(){
  10. DWORD i;
  11. i=CComObjectRoot::InternalAddRef();
  12. DPF2(1,"DirectMusicBuffer [%d] AddRef %d \n",creationid,i);
  13. return i;
  14. }
  15. ///////////////////////////////////////////////////////////////////
  16. // InternalRelease
  17. ///////////////////////////////////////////////////////////////////
  18. DWORD C_dxj_DirectMusicBufferObject::InternalRelease(){
  19. DWORD i;
  20. i=CComObjectRoot::InternalRelease();
  21. DPF2(1,"DirectMusicBuffer [%d] Release %d \n",creationid,i);
  22. return i;
  23. }
  24. ///////////////////////////////////////////////////////////////////
  25. // C_dxj_DirectMusicBufferObject
  26. ///////////////////////////////////////////////////////////////////
  27. C_dxj_DirectMusicBufferObject::C_dxj_DirectMusicBufferObject(){
  28. DPF1(1,"Constructor Creation DirectMusicBuffer Object[%d] \n ",g_creationcount);
  29. m__dxj_DirectMusicBuffer = NULL;
  30. parent = NULL;
  31. pinterface = NULL;
  32. nextobj = g_dxj_DirectMusicBuffer;
  33. creationid = ++g_creationcount;
  34. g_dxj_DirectMusicBuffer = (void *)this;
  35. }
  36. ///////////////////////////////////////////////////////////////////
  37. // ~C_dxj_DirectMusicBufferObject
  38. ///////////////////////////////////////////////////////////////////
  39. C_dxj_DirectMusicBufferObject::~C_dxj_DirectMusicBufferObject()
  40. {
  41. DPF(1,"Entering ~C_dxj_DirectMusicBufferObject destructor \n");
  42. C_dxj_DirectMusicBufferObject *prev=NULL;
  43. for(C_dxj_DirectMusicBufferObject *ptr=(C_dxj_DirectMusicBufferObject *)g_dxj_DirectMusicBuffer ; ptr; ptr=(C_dxj_DirectMusicBufferObject *)ptr->nextobj)
  44. {
  45. if(ptr == this)
  46. {
  47. if(prev)
  48. prev->nextobj = ptr->nextobj;
  49. else
  50. g_dxj_DirectMusicBuffer = (void*)ptr->nextobj;
  51. DPF(1,"DirectMusicBufferObject found in g_dxj list now removed\n");
  52. break;
  53. }
  54. prev = ptr;
  55. }
  56. if(m__dxj_DirectMusicBuffer){
  57. int count = IUNK(m__dxj_DirectMusicBuffer)->Release();
  58. #ifdef DEBUG
  59. char buffer[256];
  60. wsprintf(buffer,"DirectX IDirectMusicBuffer Ref count [%d] \n",count);
  61. #endif
  62. if(count==0) m__dxj_DirectMusicBuffer = NULL;
  63. }
  64. if(parent) IUNK(parent)->Release();
  65. }
  66. HRESULT C_dxj_DirectMusicBufferObject::InternalGetObject(IUnknown **pUnk){
  67. *pUnk=(IUnknown*)m__dxj_DirectMusicBuffer;
  68. return S_OK;
  69. }
  70. HRESULT C_dxj_DirectMusicBufferObject::InternalSetObject(IUnknown *pUnk){
  71. m__dxj_DirectMusicBuffer=(LPDIRECTMUSICBUFFER8)pUnk;
  72. return S_OK;
  73. }