Leaked source code of windows server 2003
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92 lines
2.7 KiB

#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dMusBufferObj.h"
extern void *g_dxj_DirectMusicBuffer;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectMusicBufferObject::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"DirectMusicBuffer [%d] AddRef %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectMusicBufferObject::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"DirectMusicBuffer [%d] Release %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// C_dxj_DirectMusicBufferObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectMusicBufferObject::C_dxj_DirectMusicBufferObject(){
DPF1(1,"Constructor Creation DirectMusicBuffer Object[%d] \n ",g_creationcount);
m__dxj_DirectMusicBuffer = NULL;
parent = NULL;
pinterface = NULL;
nextobj = g_dxj_DirectMusicBuffer;
creationid = ++g_creationcount;
g_dxj_DirectMusicBuffer = (void *)this;
}
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectMusicBufferObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectMusicBufferObject::~C_dxj_DirectMusicBufferObject()
{
DPF(1,"Entering ~C_dxj_DirectMusicBufferObject destructor \n");
C_dxj_DirectMusicBufferObject *prev=NULL;
for(C_dxj_DirectMusicBufferObject *ptr=(C_dxj_DirectMusicBufferObject *)g_dxj_DirectMusicBuffer ; ptr; ptr=(C_dxj_DirectMusicBufferObject *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_DirectMusicBuffer = (void*)ptr->nextobj;
DPF(1,"DirectMusicBufferObject found in g_dxj list now removed\n");
break;
}
prev = ptr;
}
if(m__dxj_DirectMusicBuffer){
int count = IUNK(m__dxj_DirectMusicBuffer)->Release();
#ifdef DEBUG
char buffer[256];
wsprintf(buffer,"DirectX IDirectMusicBuffer Ref count [%d] \n",count);
#endif
if(count==0) m__dxj_DirectMusicBuffer = NULL;
}
if(parent) IUNK(parent)->Release();
}
HRESULT C_dxj_DirectMusicBufferObject::InternalGetObject(IUnknown **pUnk){
*pUnk=(IUnknown*)m__dxj_DirectMusicBuffer;
return S_OK;
}
HRESULT C_dxj_DirectMusicBufferObject::InternalSetObject(IUnknown *pUnk){
m__dxj_DirectMusicBuffer=(LPDIRECTMUSICBUFFER8)pUnk;
return S_OK;
}