Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

174 lines
4.4 KiB

  1. !IF 0
  2. Copyright (C) Microsoft Corporation, 1989 - 1999
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Andrew Kertesz (Andrewke) 20-DEC-98
  12. NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
  13. !ENDIF
  14. MAJORCOMP=windows
  15. MINORCOMP=directx
  16. TARGETNAME=dx8vb
  17. TARGETPATH=obj
  18. TARGETTYPE=DYNLINK
  19. UMTYPE=windows
  20. DLLDEF=direct.def
  21. !IF 0
  22. DLLENTRY=_DllMainCRTStartup
  23. !ENDIF
  24. DLLENTRY=DllMain
  25. USE_LIBCMT=1
  26. USE_CRTDLL=1
  27. USE_MAPSYM=1
  28. USE_STATIC_ATL=1
  29. DX7=1
  30. DX6=1
  31. PLAT_DIR = daytona
  32. # ALT_PROJECT_TARGET = .
  33. !if defined(NTDEBUG) && "$(NTDEBUG)" != "ntsdnodebug"
  34. DEBUG=1
  35. !endif
  36. C_DEFINES= $(C_DEFINES) /D_USRDLL /DWIN32 /D_MT
  37. # 11/21/2000
  38. # new compiler causing error linking in d3dx8dt
  39. # talk with d3dx team to see if we need to link in C runtime
  40. LINK_LIB_IGNORE = 4210
  41. #
  42. # 04/10/2000 - allows for addition of BoundsChecker, etc
  43. # libs specified in the OS environment
  44. #
  45. TARGETLIBS=$(TARGETLIBS) \
  46. $(BASEDIR)\public\sdk\lib\*\libcmt.lib \
  47. $(BASEDIR)\public\sdk\lib\*\kernel32.lib \
  48. $(BASEDIR)\public\sdk\lib\*\advapi32.lib \
  49. $(BASEDIR)\public\sdk\lib\*\uuid.lib \
  50. $(BASEDIR)\public\sdk\lib\*\ole32.lib \
  51. $(BASEDIR)\public\sdk\lib\*\gdi32.lib \
  52. $(BASEDIR)\public\sdk\lib\*\winmm.lib \
  53. $(SDK_LIB_PATH)\dinput.lib \
  54. $(BASEDIR)\public\sdk\lib\*\msacm32.lib \
  55. $(BASEDIR)\public\sdk\lib\*\USER32.lib \
  56. $(BASEDIR)\public\sdk\lib\*\OLEAUT32.lib \
  57. $(SDK_LIB_PATH)\d3dxof.lib
  58. # $(SDK_LIB_PATH)\d3d8.lib
  59. !if $(FREEBUILD)
  60. TARGETLIBS=$(TARGETLIBS) \
  61. $(SDK_LIB_PATH)\d3dx8.lib
  62. !else
  63. TARGETLIBS=$(TARGETLIBS) \
  64. $(SDK_LIB_PATH)\d3dx8dt.lib
  65. !endif
  66. PASS0_HEADERDIR=$O
  67. INCLUDES=$(DXROOT)\inc; \
  68. $(SDK_INC_PATH); \
  69. $(PASS0_HEADERDIR);
  70. SOURCES= \
  71. ..\direct.idl \
  72. ..\directvb.idl \
  73. ..\direct.cpp \
  74. ..\dxGlob7Obj.cpp \
  75. ..\StdAfx.cpp \
  76. ..\wave.cpp \
  77. ..\dmLoaderObj.cpp \
  78. ..\dmSegmentObj.cpp \
  79. ..\dmBandObj.cpp \
  80. ..\dmChordMapObj.cpp \
  81. ..\dmCollectionObj.cpp \
  82. ..\dmPerformanceObj.cpp \
  83. ..\dmSegmentStateObj.cpp \
  84. ..\dmStyleObj.cpp \
  85. ..\dmComposerObj.cpp \
  86. ..\dmusAudioPathObj.cpp \
  87. ..\DIEnumDeviceObjectsObj.cpp \
  88. ..\DIEnumDevicesObj.cpp \
  89. ..\dInput1Obj.cpp \
  90. ..\dInputDeviceObj.cpp \
  91. ..\dInputEffectObj.cpp \
  92. ..\dIDevObjInstObj.cpp \
  93. ..\dIDevInstObj.cpp \
  94. ..\dIEnumEffectsObj.cpp \
  95. ..\DPlayPeerObj.cpp \
  96. ..\DPlayServerObj.cpp \
  97. ..\DPlayClientObj.cpp \
  98. ..\DPlayAddressObj.cpp \
  99. ..\DPlayLobbyClientObj.cpp \
  100. ..\DPlayLobbiedAppObj.cpp \
  101. ..\DplayvoiceClientObj.cpp \
  102. ..\DplayvoiceserverObj.cpp \
  103. ..\DplayvoiceSetupObj.cpp \
  104. ..\DplayBufHelp.cpp \
  105. ..\DSEnumObj.cpp \
  106. ..\dSound3DBuffer.cpp \
  107. ..\dSound3DListener.cpp \
  108. ..\dSoundBufferObj.cpp \
  109. ..\dSoundPrimaryBufferObj.cpp \
  110. ..\dSoundCaptureBufferObj.cpp \
  111. ..\dSoundCaptureObj.cpp \
  112. ..\dSoundObj.cpp \
  113. ..\dSoundFXGargleObj.cpp \
  114. ..\dSoundFXParamEQObj.cpp \
  115. ..\dSoundFXWavesReverbObj.cpp \
  116. ..\dSoundFXchorusObj.cpp \
  117. ..\dSoundFXCompressorObj.cpp \
  118. ..\dSoundFXDistortionObj.cpp \
  119. ..\dSoundFXEchoObj.cpp \
  120. ..\dSoundFXFlangerObj.cpp \
  121. ..\dSoundFXi3dl2reverbObj.cpp \
  122. ..\XFileObj.cpp \
  123. ..\XFileEnumObj.cpp \
  124. ..\XFileReferenceObj.cpp \
  125. ..\XFileDataObj.cpp \
  126. ..\XFileSaveObj.cpp \
  127. ..\XFileBinaryObj.cpp \
  128. ..\XFileSaveObj.cpp \
  129. ..\d3dxmathvb.cpp \
  130. ..\d3dxtexvb.cpp \
  131. ..\d3dx8obj.cpp \
  132. ..\dxvb.rc \
  133. ..\guids.cpp \
  134. ..\filestrm.cpp \
  135. ..\dxerr8.cpp
  136. !if "$(__PRODUCT)" == "DX7"
  137. !if "$(ALPHA)"=="1" || "$(WIN95)"=="1"
  138. NTTARGETFILE1=RegisterBin
  139. !endif
  140. !endif