Leaked source code of windows server 2003
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!IF 0
Copyright (C) Microsoft Corporation, 1989 - 1999
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
Andrew Kertesz (Andrewke) 20-DEC-98
NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
!ENDIF
MAJORCOMP=windows MINORCOMP=directx
TARGETNAME=dx8vb TARGETPATH=obj TARGETTYPE=DYNLINK UMTYPE=windows DLLDEF=direct.def !IF 0 DLLENTRY=_DllMainCRTStartup !ENDIF
DLLENTRY=DllMain
USE_LIBCMT=1 USE_CRTDLL=1 USE_MAPSYM=1 USE_STATIC_ATL=1 DX7=1 DX6=1
PLAT_DIR = daytona # ALT_PROJECT_TARGET = . !if defined(NTDEBUG) && "$(NTDEBUG)" != "ntsdnodebug" DEBUG=1 !endif
C_DEFINES= $(C_DEFINES) /D_USRDLL /DWIN32 /D_MT
# 11/21/2000 # new compiler causing error linking in d3dx8dt # talk with d3dx team to see if we need to link in C runtime LINK_LIB_IGNORE = 4210
# # 04/10/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment # TARGETLIBS=$(TARGETLIBS) \ $(BASEDIR)\public\sdk\lib\*\libcmt.lib \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib \ $(BASEDIR)\public\sdk\lib\*\uuid.lib \ $(BASEDIR)\public\sdk\lib\*\ole32.lib \ $(BASEDIR)\public\sdk\lib\*\gdi32.lib \ $(BASEDIR)\public\sdk\lib\*\winmm.lib \ $(SDK_LIB_PATH)\dinput.lib \ $(BASEDIR)\public\sdk\lib\*\msacm32.lib \ $(BASEDIR)\public\sdk\lib\*\USER32.lib \ $(BASEDIR)\public\sdk\lib\*\OLEAUT32.lib \ $(SDK_LIB_PATH)\d3dxof.lib # $(SDK_LIB_PATH)\d3d8.lib !if $(FREEBUILD) TARGETLIBS=$(TARGETLIBS) \ $(SDK_LIB_PATH)\d3dx8.lib
!else TARGETLIBS=$(TARGETLIBS) \ $(SDK_LIB_PATH)\d3dx8dt.lib !endif
PASS0_HEADERDIR=$O
INCLUDES=$(DXROOT)\inc; \ $(SDK_INC_PATH); \ $(PASS0_HEADERDIR);
SOURCES= \ ..\direct.idl \ ..\directvb.idl \ ..\direct.cpp \ ..\dxGlob7Obj.cpp \ ..\StdAfx.cpp \ ..\wave.cpp \ ..\dmLoaderObj.cpp \ ..\dmSegmentObj.cpp \ ..\dmBandObj.cpp \ ..\dmChordMapObj.cpp \ ..\dmCollectionObj.cpp \ ..\dmPerformanceObj.cpp \ ..\dmSegmentStateObj.cpp \ ..\dmStyleObj.cpp \ ..\dmComposerObj.cpp \ ..\dmusAudioPathObj.cpp \ ..\DIEnumDeviceObjectsObj.cpp \ ..\DIEnumDevicesObj.cpp \ ..\dInput1Obj.cpp \ ..\dInputDeviceObj.cpp \ ..\dInputEffectObj.cpp \ ..\dIDevObjInstObj.cpp \ ..\dIDevInstObj.cpp \ ..\dIEnumEffectsObj.cpp \ ..\DPlayPeerObj.cpp \ ..\DPlayServerObj.cpp \ ..\DPlayClientObj.cpp \ ..\DPlayAddressObj.cpp \ ..\DPlayLobbyClientObj.cpp \ ..\DPlayLobbiedAppObj.cpp \ ..\DplayvoiceClientObj.cpp \ ..\DplayvoiceserverObj.cpp \ ..\DplayvoiceSetupObj.cpp \ ..\DplayBufHelp.cpp \ ..\DSEnumObj.cpp \ ..\dSound3DBuffer.cpp \ ..\dSound3DListener.cpp \ ..\dSoundBufferObj.cpp \ ..\dSoundPrimaryBufferObj.cpp \ ..\dSoundCaptureBufferObj.cpp \ ..\dSoundCaptureObj.cpp \ ..\dSoundObj.cpp \ ..\dSoundFXGargleObj.cpp \ ..\dSoundFXParamEQObj.cpp \ ..\dSoundFXWavesReverbObj.cpp \ ..\dSoundFXchorusObj.cpp \ ..\dSoundFXCompressorObj.cpp \ ..\dSoundFXDistortionObj.cpp \ ..\dSoundFXEchoObj.cpp \ ..\dSoundFXFlangerObj.cpp \ ..\dSoundFXi3dl2reverbObj.cpp \ ..\XFileObj.cpp \ ..\XFileEnumObj.cpp \ ..\XFileReferenceObj.cpp \ ..\XFileDataObj.cpp \ ..\XFileSaveObj.cpp \ ..\XFileBinaryObj.cpp \ ..\XFileSaveObj.cpp \ ..\d3dxmathvb.cpp \ ..\d3dxtexvb.cpp \ ..\d3dx8obj.cpp \ ..\dxvb.rc \ ..\guids.cpp \ ..\filestrm.cpp \ ..\dxerr8.cpp
!if "$(__PRODUCT)" == "DX7" !if "$(ALPHA)"=="1" || "$(WIN95)"=="1" NTTARGETFILE1=RegisterBin !endif !endif
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