Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

174 lines
4.4 KiB

!IF 0
Copyright (C) Microsoft Corporation, 1989 - 1999
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
Andrew Kertesz (Andrewke) 20-DEC-98
NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
!ENDIF
MAJORCOMP=windows
MINORCOMP=directx
TARGETNAME=dx8vb
TARGETPATH=obj
TARGETTYPE=DYNLINK
UMTYPE=windows
DLLDEF=direct.def
!IF 0
DLLENTRY=_DllMainCRTStartup
!ENDIF
DLLENTRY=DllMain
USE_LIBCMT=1
USE_CRTDLL=1
USE_MAPSYM=1
USE_STATIC_ATL=1
DX7=1
DX6=1
PLAT_DIR = daytona
# ALT_PROJECT_TARGET = .
!if defined(NTDEBUG) && "$(NTDEBUG)" != "ntsdnodebug"
DEBUG=1
!endif
C_DEFINES= $(C_DEFINES) /D_USRDLL /DWIN32 /D_MT
# 11/21/2000
# new compiler causing error linking in d3dx8dt
# talk with d3dx team to see if we need to link in C runtime
LINK_LIB_IGNORE = 4210
#
# 04/10/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS) \
$(BASEDIR)\public\sdk\lib\*\libcmt.lib \
$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
$(BASEDIR)\public\sdk\lib\*\advapi32.lib \
$(BASEDIR)\public\sdk\lib\*\uuid.lib \
$(BASEDIR)\public\sdk\lib\*\ole32.lib \
$(BASEDIR)\public\sdk\lib\*\gdi32.lib \
$(BASEDIR)\public\sdk\lib\*\winmm.lib \
$(SDK_LIB_PATH)\dinput.lib \
$(BASEDIR)\public\sdk\lib\*\msacm32.lib \
$(BASEDIR)\public\sdk\lib\*\USER32.lib \
$(BASEDIR)\public\sdk\lib\*\OLEAUT32.lib \
$(SDK_LIB_PATH)\d3dxof.lib
# $(SDK_LIB_PATH)\d3d8.lib
!if $(FREEBUILD)
TARGETLIBS=$(TARGETLIBS) \
$(SDK_LIB_PATH)\d3dx8.lib
!else
TARGETLIBS=$(TARGETLIBS) \
$(SDK_LIB_PATH)\d3dx8dt.lib
!endif
PASS0_HEADERDIR=$O
INCLUDES=$(DXROOT)\inc; \
$(SDK_INC_PATH); \
$(PASS0_HEADERDIR);
SOURCES= \
..\direct.idl \
..\directvb.idl \
..\direct.cpp \
..\dxGlob7Obj.cpp \
..\StdAfx.cpp \
..\wave.cpp \
..\dmLoaderObj.cpp \
..\dmSegmentObj.cpp \
..\dmBandObj.cpp \
..\dmChordMapObj.cpp \
..\dmCollectionObj.cpp \
..\dmPerformanceObj.cpp \
..\dmSegmentStateObj.cpp \
..\dmStyleObj.cpp \
..\dmComposerObj.cpp \
..\dmusAudioPathObj.cpp \
..\DIEnumDeviceObjectsObj.cpp \
..\DIEnumDevicesObj.cpp \
..\dInput1Obj.cpp \
..\dInputDeviceObj.cpp \
..\dInputEffectObj.cpp \
..\dIDevObjInstObj.cpp \
..\dIDevInstObj.cpp \
..\dIEnumEffectsObj.cpp \
..\DPlayPeerObj.cpp \
..\DPlayServerObj.cpp \
..\DPlayClientObj.cpp \
..\DPlayAddressObj.cpp \
..\DPlayLobbyClientObj.cpp \
..\DPlayLobbiedAppObj.cpp \
..\DplayvoiceClientObj.cpp \
..\DplayvoiceserverObj.cpp \
..\DplayvoiceSetupObj.cpp \
..\DplayBufHelp.cpp \
..\DSEnumObj.cpp \
..\dSound3DBuffer.cpp \
..\dSound3DListener.cpp \
..\dSoundBufferObj.cpp \
..\dSoundPrimaryBufferObj.cpp \
..\dSoundCaptureBufferObj.cpp \
..\dSoundCaptureObj.cpp \
..\dSoundObj.cpp \
..\dSoundFXGargleObj.cpp \
..\dSoundFXParamEQObj.cpp \
..\dSoundFXWavesReverbObj.cpp \
..\dSoundFXchorusObj.cpp \
..\dSoundFXCompressorObj.cpp \
..\dSoundFXDistortionObj.cpp \
..\dSoundFXEchoObj.cpp \
..\dSoundFXFlangerObj.cpp \
..\dSoundFXi3dl2reverbObj.cpp \
..\XFileObj.cpp \
..\XFileEnumObj.cpp \
..\XFileReferenceObj.cpp \
..\XFileDataObj.cpp \
..\XFileSaveObj.cpp \
..\XFileBinaryObj.cpp \
..\XFileSaveObj.cpp \
..\d3dxmathvb.cpp \
..\d3dxtexvb.cpp \
..\d3dx8obj.cpp \
..\dxvb.rc \
..\guids.cpp \
..\filestrm.cpp \
..\dxerr8.cpp
!if "$(__PRODUCT)" == "DX7"
!if "$(ALPHA)"=="1" || "$(WIN95)"=="1"
NTTARGETFILE1=RegisterBin
!endif
!endif