Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1989 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Steve Wood (stevewo) 12-Apr-1989
  12. Revision History:
  13. !ENDIF
  14. #
  15. # The MAJORCOMP and MINORCOMP variables are defined
  16. # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
  17. # cross compiling to provide unique filenames in a flat namespace.
  18. #
  19. MAJORCOMP=opengl
  20. MINORCOMP=glu32
  21. SYNCHRONIZE_DRAIN=1
  22. #
  23. # The TARGETNAME variable is defined by the developer. It is the name of
  24. # the target (component) that is being built by this makefile. It
  25. # should NOT include any path or file extension information.
  26. #
  27. USE_MSVCRT=1
  28. TARGETNAME=glu32
  29. TARGETPATH=$(_OBJ_DIR)
  30. TARGETTYPE=DYNLINK
  31. INCLUDES=..\inc
  32. LINKER_FLAGS = -IGNORE:4006
  33. LINKLIBS=..\nurbs\core\$(O)\core.lib \
  34. ..\nurbs\clients\$(O)\clients.lib \
  35. ..\nurbs\nt\$(O)\nt.lib \
  36. ..\libtess\$(O)\libtess.lib \
  37. ..\libutil\$(O)\libutil.lib \
  38. !IFDEF OPENGL_95
  39. ..\..\client\i386\oldcrt.lib
  40. !ENDIF
  41. TARGETLIBS= $(SDK_LIB_PATH)\opengl32.lib \
  42. $(SDK_LIB_PATH)\kernel32.lib \
  43. $(SDK_LIB_PATH)\user32.lib
  44. SOURCES=glu32.rc
  45. PASS1_PUBLISH={$(O)\$(TARGETNAME).lib=$(SDK_LIB_PATH)\$(TARGETNAME).lib}