Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1989 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
Steve Wood (stevewo) 12-Apr-1989
Revision History:
!ENDIF
#
# The MAJORCOMP and MINORCOMP variables are defined
# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
# cross compiling to provide unique filenames in a flat namespace.
#
MAJORCOMP=opengl
MINORCOMP=glu32
SYNCHRONIZE_DRAIN=1
#
# The TARGETNAME variable is defined by the developer. It is the name of
# the target (component) that is being built by this makefile. It
# should NOT include any path or file extension information.
#
USE_MSVCRT=1
TARGETNAME=glu32
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=DYNLINK
INCLUDES=..\inc
LINKER_FLAGS = -IGNORE:4006
LINKLIBS=..\nurbs\core\$(O)\core.lib \
..\nurbs\clients\$(O)\clients.lib \
..\nurbs\nt\$(O)\nt.lib \
..\libtess\$(O)\libtess.lib \
..\libutil\$(O)\libutil.lib \
!IFDEF OPENGL_95
..\..\client\i386\oldcrt.lib
!ENDIF
TARGETLIBS= $(SDK_LIB_PATH)\opengl32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib
SOURCES=glu32.rc
PASS1_PUBLISH={$(O)\$(TARGETNAME).lib=$(SDK_LIB_PATH)\$(TARGETNAME).lib}