Leaked source code of windows server 2003
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#ifndef __glutrimregion_h_
#define __glutrimregion_h_
/**************************************************************************
* * * Copyright (C) 1992, Silicon Graphics, Inc. * * * * These coded instructions, statements, and computer programs contain * * unpublished proprietary information of Silicon Graphics, Inc., and * * are protected by Federal copyright law. They may not be disclosed * * to third parties or copied or duplicated in any form, in whole or * * in part, without the prior written consent of Silicon Graphics, Inc. * * * **************************************************************************/
/*
* trimregion.h - $Revision: 1.2 $ */
#include "trimline.h"
#include "gridline.h"
#include "uarray.h"
class Arc; class Backend;
class TrimRegion { public: TrimRegion(); Trimline left; Trimline right; Gridline top; Gridline bot; Uarray uarray;
void init( REAL ); void advance( REAL, REAL, REAL ); void setDu( REAL ); void init( long, Arc * ); void getPts( Arc * ); void getPts( Backend & ); void getGridExtent( TrimVertex *, TrimVertex * ); void getGridExtent( void ); int canTile( void ); private: REAL oneOverDu; };
inline void TrimRegion::init( REAL vval ) { bot.vval = vval; }
inline void TrimRegion::advance( REAL topVindex, REAL botVindex, REAL botVval ) { top.vindex = (long) topVindex; bot.vindex = (long) botVindex; top.vval = bot.vval; bot.vval = botVval; top.ustart = bot.ustart; top.uend = bot.uend; } #endif /* __glutrimregion_h_ */
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