Leaked source code of windows server 2003
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#ifndef __glutrimregion_h_
#define __glutrimregion_h_
/**************************************************************************
* *
* Copyright (C) 1992, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/*
* trimregion.h - $Revision: 1.2 $
*/
#include "trimline.h"
#include "gridline.h"
#include "uarray.h"
class Arc;
class Backend;
class TrimRegion {
public:
TrimRegion();
Trimline left;
Trimline right;
Gridline top;
Gridline bot;
Uarray uarray;
void init( REAL );
void advance( REAL, REAL, REAL );
void setDu( REAL );
void init( long, Arc * );
void getPts( Arc * );
void getPts( Backend & );
void getGridExtent( TrimVertex *, TrimVertex * );
void getGridExtent( void );
int canTile( void );
private:
REAL oneOverDu;
};
inline void
TrimRegion::init( REAL vval )
{
bot.vval = vval;
}
inline void
TrimRegion::advance( REAL topVindex, REAL botVindex, REAL botVval )
{
top.vindex = (long) topVindex;
bot.vindex = (long) botVindex;
top.vval = bot.vval;
bot.vval = botVval;
top.ustart = bot.ustart;
top.uend = bot.uend;
}
#endif /* __glutrimregion_h_ */