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/*
** Copyright 1991-1993, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */
/*
* AUTOMATICALLY UPDATED OR GENERATED BY SGI: DO NOT EDIT * IF YOU MUST MODIFY THIS FILE, PLEASE CONTACT ptar@sgi.com 415-390-1483 */
/* Server Side Procedure Table */
#include "precomp.h"
#pragma hdrstop
#include "glsbmsg.h"
#include "glsbmsgh.h"
#include "glsrvsb.h"
#include "glsrvspt.h"
GLSRVSBPROCTABLE glSrvSbProcTable = {
NULL, /* Make First Entry NULL */
/* gl Entry points */
sbs_glDrawPolyArray , sbs_glBitmap , sbs_glColor4fv , sbs_glEdgeFlag , sbs_glIndexf , sbs_glNormal3fv , sbs_glRasterPos4fv , sbs_glTexCoord4fv , sbs_glClipPlane , sbs_glColorMaterial , sbs_glCullFace , sbs_glAddSwapHintRectWIN , sbs_glFogfv , sbs_glFrontFace , sbs_glHint , sbs_glLightfv , sbs_glLightModelfv , sbs_glLineStipple , sbs_glLineWidth , sbs_glMaterialfv , sbs_glPointSize , sbs_glPolygonMode , sbs_glPolygonStipple , sbs_glScissor , sbs_glShadeModel , sbs_glTexParameterfv , sbs_glTexParameteriv , sbs_glTexImage1D , sbs_glTexImage2D , sbs_glTexEnvfv , sbs_glTexEnviv , sbs_glTexGenfv , sbs_glFeedbackBuffer , sbs_glSelectBuffer , sbs_glRenderMode , sbs_glInitNames , sbs_glLoadName , sbs_glPassThrough , sbs_glPopName , sbs_glPushName , sbs_glDrawBuffer , sbs_glClear , sbs_glClearAccum , sbs_glClearIndex , sbs_glClearColor , sbs_glClearStencil , sbs_glClearDepth , sbs_glStencilMask , sbs_glColorMask , sbs_glDepthMask , sbs_glIndexMask , sbs_glAccum , sbs_glDisable , sbs_glEnable , sbs_glPopAttrib , sbs_glPushAttrib , sbs_glAlphaFunc , sbs_glBlendFunc , sbs_glLogicOp , sbs_glStencilFunc , sbs_glStencilOp , sbs_glDepthFunc , sbs_glPixelZoom , sbs_glPixelTransferf , sbs_glPixelTransferi , sbs_glPixelStoref , sbs_glPixelStorei , sbs_glPixelMapfv , sbs_glPixelMapuiv , sbs_glPixelMapusv , sbs_glReadBuffer , sbs_glCopyPixels , sbs_glReadPixels , sbs_glDrawPixels , sbs_glGetBooleanv , sbs_glGetClipPlane , sbs_glGetDoublev , sbs_glGetError , sbs_glGetFloatv , sbs_glGetIntegerv , sbs_glGetLightfv , sbs_glGetLightiv , sbs_glGetMapdv , sbs_glGetMapfv , sbs_glGetMapiv , sbs_glGetMaterialfv , sbs_glGetMaterialiv , sbs_glGetPixelMapfv , sbs_glGetPixelMapuiv , sbs_glGetPixelMapusv , sbs_glGetPolygonStipple , sbs_glGetTexEnvfv , sbs_glGetTexEnviv , sbs_glGetTexGendv , sbs_glGetTexGenfv , sbs_glGetTexGeniv , sbs_glGetTexImage , sbs_glGetTexParameterfv , sbs_glGetTexParameteriv , sbs_glGetTexLevelParameterfv , sbs_glGetTexLevelParameteriv , sbs_glIsEnabled , sbs_glDepthRange , sbs_glFrustum , sbs_glLoadIdentity , sbs_glLoadMatrixf , sbs_glMatrixMode , sbs_glMultMatrixf , sbs_glOrtho , sbs_glPopMatrix , sbs_glPushMatrix , sbs_glRotatef , sbs_glScalef , sbs_glTranslatef , sbs_glViewport , sbs_glAreTexturesResident , sbs_glBindTexture , sbs_glCopyTexImage1D , sbs_glCopyTexImage2D , sbs_glCopyTexSubImage1D , sbs_glCopyTexSubImage2D , sbs_glDeleteTextures , sbs_glGenTextures , sbs_glIsTexture , sbs_glPrioritizeTextures , sbs_glTexSubImage1D , sbs_glTexSubImage2D , sbs_glColorTableEXT , sbs_glColorSubTableEXT , sbs_glGetColorTableEXT , sbs_glGetColorTableParameterivEXT, sbs_glGetColorTableParameterfvEXT, sbs_glPolygonOffset , #ifdef GL_WIN_multiple_textures
sbs_glCurrentTextureIndexWIN, sbs_glBindNthTextureWIN, sbs_glNthTexCombineFuncWIN, #endif // GL_WIN_multiple_textures
};
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