Leaked source code of windows server 2003
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/*
** Copyright 1991-1993, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
/*
* AUTOMATICALLY UPDATED OR GENERATED BY SGI: DO NOT EDIT
* IF YOU MUST MODIFY THIS FILE, PLEASE CONTACT [email protected] 415-390-1483
*/
/* Server Side Procedure Table */
#include "precomp.h"
#pragma hdrstop
#include "glsbmsg.h"
#include "glsbmsgh.h"
#include "glsrvsb.h"
#include "glsrvspt.h"
GLSRVSBPROCTABLE glSrvSbProcTable = {
NULL, /* Make First Entry NULL */
/* gl Entry points */
sbs_glDrawPolyArray ,
sbs_glBitmap ,
sbs_glColor4fv ,
sbs_glEdgeFlag ,
sbs_glIndexf ,
sbs_glNormal3fv ,
sbs_glRasterPos4fv ,
sbs_glTexCoord4fv ,
sbs_glClipPlane ,
sbs_glColorMaterial ,
sbs_glCullFace ,
sbs_glAddSwapHintRectWIN ,
sbs_glFogfv ,
sbs_glFrontFace ,
sbs_glHint ,
sbs_glLightfv ,
sbs_glLightModelfv ,
sbs_glLineStipple ,
sbs_glLineWidth ,
sbs_glMaterialfv ,
sbs_glPointSize ,
sbs_glPolygonMode ,
sbs_glPolygonStipple ,
sbs_glScissor ,
sbs_glShadeModel ,
sbs_glTexParameterfv ,
sbs_glTexParameteriv ,
sbs_glTexImage1D ,
sbs_glTexImage2D ,
sbs_glTexEnvfv ,
sbs_glTexEnviv ,
sbs_glTexGenfv ,
sbs_glFeedbackBuffer ,
sbs_glSelectBuffer ,
sbs_glRenderMode ,
sbs_glInitNames ,
sbs_glLoadName ,
sbs_glPassThrough ,
sbs_glPopName ,
sbs_glPushName ,
sbs_glDrawBuffer ,
sbs_glClear ,
sbs_glClearAccum ,
sbs_glClearIndex ,
sbs_glClearColor ,
sbs_glClearStencil ,
sbs_glClearDepth ,
sbs_glStencilMask ,
sbs_glColorMask ,
sbs_glDepthMask ,
sbs_glIndexMask ,
sbs_glAccum ,
sbs_glDisable ,
sbs_glEnable ,
sbs_glPopAttrib ,
sbs_glPushAttrib ,
sbs_glAlphaFunc ,
sbs_glBlendFunc ,
sbs_glLogicOp ,
sbs_glStencilFunc ,
sbs_glStencilOp ,
sbs_glDepthFunc ,
sbs_glPixelZoom ,
sbs_glPixelTransferf ,
sbs_glPixelTransferi ,
sbs_glPixelStoref ,
sbs_glPixelStorei ,
sbs_glPixelMapfv ,
sbs_glPixelMapuiv ,
sbs_glPixelMapusv ,
sbs_glReadBuffer ,
sbs_glCopyPixels ,
sbs_glReadPixels ,
sbs_glDrawPixels ,
sbs_glGetBooleanv ,
sbs_glGetClipPlane ,
sbs_glGetDoublev ,
sbs_glGetError ,
sbs_glGetFloatv ,
sbs_glGetIntegerv ,
sbs_glGetLightfv ,
sbs_glGetLightiv ,
sbs_glGetMapdv ,
sbs_glGetMapfv ,
sbs_glGetMapiv ,
sbs_glGetMaterialfv ,
sbs_glGetMaterialiv ,
sbs_glGetPixelMapfv ,
sbs_glGetPixelMapuiv ,
sbs_glGetPixelMapusv ,
sbs_glGetPolygonStipple ,
sbs_glGetTexEnvfv ,
sbs_glGetTexEnviv ,
sbs_glGetTexGendv ,
sbs_glGetTexGenfv ,
sbs_glGetTexGeniv ,
sbs_glGetTexImage ,
sbs_glGetTexParameterfv ,
sbs_glGetTexParameteriv ,
sbs_glGetTexLevelParameterfv ,
sbs_glGetTexLevelParameteriv ,
sbs_glIsEnabled ,
sbs_glDepthRange ,
sbs_glFrustum ,
sbs_glLoadIdentity ,
sbs_glLoadMatrixf ,
sbs_glMatrixMode ,
sbs_glMultMatrixf ,
sbs_glOrtho ,
sbs_glPopMatrix ,
sbs_glPushMatrix ,
sbs_glRotatef ,
sbs_glScalef ,
sbs_glTranslatef ,
sbs_glViewport ,
sbs_glAreTexturesResident ,
sbs_glBindTexture ,
sbs_glCopyTexImage1D ,
sbs_glCopyTexImage2D ,
sbs_glCopyTexSubImage1D ,
sbs_glCopyTexSubImage2D ,
sbs_glDeleteTextures ,
sbs_glGenTextures ,
sbs_glIsTexture ,
sbs_glPrioritizeTextures ,
sbs_glTexSubImage1D ,
sbs_glTexSubImage2D ,
sbs_glColorTableEXT ,
sbs_glColorSubTableEXT ,
sbs_glGetColorTableEXT ,
sbs_glGetColorTableParameterivEXT,
sbs_glGetColorTableParameterfvEXT,
sbs_glPolygonOffset ,
#ifdef GL_WIN_multiple_textures
sbs_glCurrentTextureIndexWIN,
sbs_glBindNthTextureWIN,
sbs_glNthTexCombineFuncWIN,
#endif // GL_WIN_multiple_textures
};