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/****************/ /* file: pref.c */ /****************/
#define _WINDOWS
#include <windows.h>
#include <port1632.h>
#include "main.h"
#include "res.h"
#include "rtns.h"
#include "grafix.h"
#include "pref.h"
#include "sound.h"
BOOL fUpdateIni = fFalse; HKEY g_hReg;
extern TCHAR szDefaultName[]; extern INT xBoxMac; extern INT yBoxMac;
extern PREF Preferences;
TCHAR * rgszPref[iszPrefMax] = { TEXT("Difficulty"), TEXT("Mines" ), TEXT("Height" ), TEXT("Width" ), TEXT("Xpos" ), TEXT("Ypos" ), TEXT("Sound" ), TEXT("Mark" ), TEXT("Menu" ), TEXT("Tick" ), TEXT("Color" ), TEXT("Time1" ), TEXT("Name1" ), TEXT("Time2" ), TEXT("Name2" ), TEXT("Time3" ), TEXT("Name3" ), TEXT("AlreadyPlayed") };
/****** PREFERENCES ******/
INT ReadInt(INT iszPref, INT valDefault, INT valMin, INT valMax) { DWORD dwIntRead; DWORD dwSizeOfData = sizeof(INT);
// If value not present, return default value.
if (RegQueryValueEx(g_hReg, rgszPref[iszPref], NULL, NULL, (LPBYTE) &dwIntRead, &dwSizeOfData) != ERROR_SUCCESS) return valDefault;
return max(valMin, min(valMax, (INT) dwIntRead)); }
#define ReadBool(iszPref, valDefault) ReadInt(iszPref, valDefault, 0, 1)
VOID ReadSz(INT iszPref, TCHAR FAR * szRet) { DWORD dwSizeOfData = cchNameMax * sizeof(TCHAR);
// If string not present, return default string.
if (RegQueryValueEx(g_hReg, rgszPref[iszPref], NULL, NULL, (LPBYTE) szRet, &dwSizeOfData) != ERROR_SUCCESS) lstrcpy(szRet, szDefaultName) ;
return; }
VOID ReadPreferences(VOID) { DWORD dwDisposition;
// Open the registry key; if it fails, there is not much we can do about it.
RegCreateKeyEx(HKEY_CURRENT_USER, SZWINMINEREG, 0, NULL, 0, KEY_READ, NULL, &g_hReg, &dwDisposition); yBoxMac= Preferences.Height= ReadInt(iszPrefHeight,MINHEIGHT,DEFHEIGHT,25);
xBoxMac= Preferences.Width= ReadInt(iszPrefWidth,MINWIDTH,DEFWIDTH,30);
Preferences.wGameType = (WORD)ReadInt(iszPrefGame,wGameBegin, wGameBegin, wGameExpert+1); Preferences.Mines = ReadInt(iszPrefMines, 10, 10, 999); Preferences.xWindow = ReadInt(iszPrefxWindow, 80, 0, 1024); Preferences.yWindow = ReadInt(iszPrefyWindow, 80, 0, 1024);
Preferences.fSound = ReadInt(iszPrefSound, 0, 0, fsoundOn); Preferences.fMark = ReadBool(iszPrefMark, fTrue); Preferences.fTick = ReadBool(iszPrefTick, fFalse); Preferences.fMenu = ReadInt(iszPrefMenu, fmenuAlwaysOn, fmenuAlwaysOn, fmenuOn); Preferences.rgTime[wGameBegin] = ReadInt(iszPrefBeginTime, 999, 0, 999); Preferences.rgTime[wGameInter] = ReadInt(iszPrefInterTime, 999, 0, 999); Preferences.rgTime[wGameExpert] = ReadInt(iszPrefExpertTime, 999, 0, 999);
ReadSz(iszPrefBeginName, Preferences.szBegin); ReadSz(iszPrefInterName, Preferences.szInter); ReadSz(iszPrefExpertName, Preferences.szExpert);
// set the color preference so we will use the right bitmaps
// numcolors may return -1 on true color devices
{ HDC hDC = GetDC(GetDesktopWindow()); Preferences.fColor = ReadBool(iszPrefColor, (GetDeviceCaps(hDC, NUMCOLORS) != 2)); ReleaseDC(GetDesktopWindow(),hDC); }
if (FSoundOn()) Preferences.fSound = FInitTunes();
RegCloseKey(g_hReg);
}
VOID WriteInt(INT iszPref, INT val) {
// No check for return value for if it fails, can't do anything
// to rectify the situation.
RegSetValueEx(g_hReg, rgszPref[iszPref], 0, REG_DWORD, (LPBYTE) &val, sizeof(val));
return;
}
VOID WriteSz(INT iszPref, TCHAR FAR * sz) { // No check for return value for if it fails, can't do anything
// to rectify the situation.
RegSetValueEx(g_hReg, rgszPref[iszPref], 0, REG_SZ, (LPBYTE) sz, sizeof(TCHAR) * (lstrlen(sz)+1));
return; }
VOID WritePreferences(VOID) { DWORD dwDisposition;
// Open the registry key; if it fails, there is not much we can do about it.
RegCreateKeyEx(HKEY_CURRENT_USER, SZWINMINEREG, 0, NULL, 0, KEY_WRITE, NULL, &g_hReg, &dwDisposition);
WriteInt(iszPrefGame, Preferences.wGameType); WriteInt(iszPrefHeight, Preferences.Height); WriteInt(iszPrefWidth, Preferences.Width); WriteInt(iszPrefMines, Preferences.Mines); WriteInt(iszPrefMark, Preferences.fMark); WriteInt(iszPrefAlreadyPlayed, 1);
#ifdef WRITE_HIDDEN
WriteInt(iszPrefMenu, Preferences.fMenu); WriteInt(iszPrefTick, Preferences.fTick); #endif
WriteInt(iszPrefColor, Preferences.fColor); WriteInt(iszPrefSound, Preferences.fSound); WriteInt(iszPrefxWindow,Preferences.xWindow); WriteInt(iszPrefyWindow,Preferences.yWindow);
WriteInt(iszPrefBeginTime, Preferences.rgTime[wGameBegin]); WriteInt(iszPrefInterTime, Preferences.rgTime[wGameInter]); WriteInt(iszPrefExpertTime, Preferences.rgTime[wGameExpert]);
WriteSz(iszPrefBeginName, Preferences.szBegin); WriteSz(iszPrefInterName, Preferences.szInter); WriteSz(iszPrefExpertName, Preferences.szExpert);
RegCloseKey(g_hReg);
}
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