Leaked source code of windows server 2003
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/****************/
/* file: pref.c */
/****************/
#define _WINDOWS
#include <windows.h>
#include <port1632.h>
#include "main.h"
#include "res.h"
#include "rtns.h"
#include "grafix.h"
#include "pref.h"
#include "sound.h"
BOOL fUpdateIni = fFalse;
HKEY g_hReg;
extern TCHAR szDefaultName[];
extern INT xBoxMac;
extern INT yBoxMac;
extern PREF Preferences;
TCHAR * rgszPref[iszPrefMax] =
{
TEXT("Difficulty"),
TEXT("Mines" ),
TEXT("Height" ),
TEXT("Width" ),
TEXT("Xpos" ),
TEXT("Ypos" ),
TEXT("Sound" ),
TEXT("Mark" ),
TEXT("Menu" ),
TEXT("Tick" ),
TEXT("Color" ),
TEXT("Time1" ),
TEXT("Name1" ),
TEXT("Time2" ),
TEXT("Name2" ),
TEXT("Time3" ),
TEXT("Name3" ),
TEXT("AlreadyPlayed")
};
/****** PREFERENCES ******/
INT ReadInt(INT iszPref, INT valDefault, INT valMin, INT valMax)
{
DWORD dwIntRead;
DWORD dwSizeOfData = sizeof(INT);
// If value not present, return default value.
if (RegQueryValueEx(g_hReg, rgszPref[iszPref], NULL, NULL, (LPBYTE) &dwIntRead,
&dwSizeOfData) != ERROR_SUCCESS)
return valDefault;
return max(valMin, min(valMax, (INT) dwIntRead));
}
#define ReadBool(iszPref, valDefault) ReadInt(iszPref, valDefault, 0, 1)
VOID ReadSz(INT iszPref, TCHAR FAR * szRet)
{
DWORD dwSizeOfData = cchNameMax * sizeof(TCHAR);
// If string not present, return default string.
if (RegQueryValueEx(g_hReg, rgszPref[iszPref], NULL, NULL, (LPBYTE) szRet,
&dwSizeOfData) != ERROR_SUCCESS)
lstrcpy(szRet, szDefaultName) ;
return;
}
VOID ReadPreferences(VOID)
{
DWORD dwDisposition;
// Open the registry key; if it fails, there is not much we can do about it.
RegCreateKeyEx(HKEY_CURRENT_USER, SZWINMINEREG, 0, NULL, 0, KEY_READ, NULL,
&g_hReg, &dwDisposition);
yBoxMac= Preferences.Height= ReadInt(iszPrefHeight,MINHEIGHT,DEFHEIGHT,25);
xBoxMac= Preferences.Width= ReadInt(iszPrefWidth,MINWIDTH,DEFWIDTH,30);
Preferences.wGameType = (WORD)ReadInt(iszPrefGame,wGameBegin, wGameBegin, wGameExpert+1);
Preferences.Mines = ReadInt(iszPrefMines, 10, 10, 999);
Preferences.xWindow = ReadInt(iszPrefxWindow, 80, 0, 1024);
Preferences.yWindow = ReadInt(iszPrefyWindow, 80, 0, 1024);
Preferences.fSound = ReadInt(iszPrefSound, 0, 0, fsoundOn);
Preferences.fMark = ReadBool(iszPrefMark, fTrue);
Preferences.fTick = ReadBool(iszPrefTick, fFalse);
Preferences.fMenu = ReadInt(iszPrefMenu, fmenuAlwaysOn, fmenuAlwaysOn, fmenuOn);
Preferences.rgTime[wGameBegin] = ReadInt(iszPrefBeginTime, 999, 0, 999);
Preferences.rgTime[wGameInter] = ReadInt(iszPrefInterTime, 999, 0, 999);
Preferences.rgTime[wGameExpert] = ReadInt(iszPrefExpertTime, 999, 0, 999);
ReadSz(iszPrefBeginName, Preferences.szBegin);
ReadSz(iszPrefInterName, Preferences.szInter);
ReadSz(iszPrefExpertName, Preferences.szExpert);
// set the color preference so we will use the right bitmaps
// numcolors may return -1 on true color devices
{
HDC hDC = GetDC(GetDesktopWindow());
Preferences.fColor = ReadBool(iszPrefColor, (GetDeviceCaps(hDC, NUMCOLORS) != 2));
ReleaseDC(GetDesktopWindow(),hDC);
}
if (FSoundOn())
Preferences.fSound = FInitTunes();
RegCloseKey(g_hReg);
}
VOID WriteInt(INT iszPref, INT val)
{
// No check for return value for if it fails, can't do anything
// to rectify the situation.
RegSetValueEx(g_hReg, rgszPref[iszPref], 0, REG_DWORD, (LPBYTE) &val, sizeof(val));
return;
}
VOID WriteSz(INT iszPref, TCHAR FAR * sz)
{
// No check for return value for if it fails, can't do anything
// to rectify the situation.
RegSetValueEx(g_hReg, rgszPref[iszPref], 0, REG_SZ, (LPBYTE) sz,
sizeof(TCHAR) * (lstrlen(sz)+1));
return;
}
VOID WritePreferences(VOID)
{
DWORD dwDisposition;
// Open the registry key; if it fails, there is not much we can do about it.
RegCreateKeyEx(HKEY_CURRENT_USER, SZWINMINEREG, 0, NULL, 0, KEY_WRITE, NULL,
&g_hReg, &dwDisposition);
WriteInt(iszPrefGame, Preferences.wGameType);
WriteInt(iszPrefHeight, Preferences.Height);
WriteInt(iszPrefWidth, Preferences.Width);
WriteInt(iszPrefMines, Preferences.Mines);
WriteInt(iszPrefMark, Preferences.fMark);
WriteInt(iszPrefAlreadyPlayed, 1);
#ifdef WRITE_HIDDEN
WriteInt(iszPrefMenu, Preferences.fMenu);
WriteInt(iszPrefTick, Preferences.fTick);
#endif
WriteInt(iszPrefColor, Preferences.fColor);
WriteInt(iszPrefSound, Preferences.fSound);
WriteInt(iszPrefxWindow,Preferences.xWindow);
WriteInt(iszPrefyWindow,Preferences.yWindow);
WriteInt(iszPrefBeginTime, Preferences.rgTime[wGameBegin]);
WriteInt(iszPrefInterTime, Preferences.rgTime[wGameInter]);
WriteInt(iszPrefExpertTime, Preferences.rgTime[wGameExpert]);
WriteSz(iszPrefBeginName, Preferences.szBegin);
WriteSz(iszPrefInterName, Preferences.szInter);
WriteSz(iszPrefExpertName, Preferences.szExpert);
RegCloseKey(g_hReg);
}