Leaked source code of windows server 2003
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/**********/ /* pref.h */ /**********/
#define cchNameMax 32
typedef struct { WORD wGameType; INT Mines; INT Height; INT Width; INT xWindow; INT yWindow; INT fSound; BOOL fMark; BOOL fTick; BOOL fMenu; BOOL fColor; INT rgTime[3]; TCHAR szBegin[cchNameMax]; TCHAR szInter[cchNameMax]; TCHAR szExpert[cchNameMax]; } PREF;
#define iszPrefGame 0
#define iszPrefMines 1
#define iszPrefHeight 2
#define iszPrefWidth 3
#define iszPrefxWindow 4
#define iszPrefyWindow 5
#define iszPrefSound 6
#define iszPrefMark 7
#define iszPrefMenu 8
#define iszPrefTick 9
#define iszPrefColor 10
#define iszPrefBeginTime 11
#define iszPrefBeginName 12
#define iszPrefInterTime 13
#define iszPrefInterName 14
#define iszPrefExpertTime 15
#define iszPrefExpertName 16
#define iszPrefAlreadyPlayed 17
#define iszPrefMax 18
VOID ReadPreferences(VOID); VOID WritePreferences(VOID); INT ReadInt(INT, INT, INT, INT); VOID ReadSz(INT, TCHAR FAR *);
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