Leaked source code of windows server 2003
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/**********/
/* pref.h */
/**********/
#define cchNameMax 32
typedef struct
{
WORD wGameType;
INT Mines;
INT Height;
INT Width;
INT xWindow;
INT yWindow;
INT fSound;
BOOL fMark;
BOOL fTick;
BOOL fMenu;
BOOL fColor;
INT rgTime[3];
TCHAR szBegin[cchNameMax];
TCHAR szInter[cchNameMax];
TCHAR szExpert[cchNameMax];
} PREF;
#define iszPrefGame 0
#define iszPrefMines 1
#define iszPrefHeight 2
#define iszPrefWidth 3
#define iszPrefxWindow 4
#define iszPrefyWindow 5
#define iszPrefSound 6
#define iszPrefMark 7
#define iszPrefMenu 8
#define iszPrefTick 9
#define iszPrefColor 10
#define iszPrefBeginTime 11
#define iszPrefBeginName 12
#define iszPrefInterTime 13
#define iszPrefInterName 14
#define iszPrefExpertTime 15
#define iszPrefExpertName 16
#define iszPrefAlreadyPlayed 17
#define iszPrefMax 18
VOID ReadPreferences(VOID);
VOID WritePreferences(VOID);
INT ReadInt(INT, INT, INT, INT);
VOID ReadSz(INT, TCHAR FAR *);