Leaked source code of windows server 2003
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39 lines
792 B

  1. TARGETNAME=winmine
  2. TARGETPATH=obj
  3. TARGETTYPE=PROGRAM
  4. INCLUDES=.;..
  5. C_DEFINES=-DWIN32 -D_UNICODE -DUNICODE
  6. USE_MSVCRT=1
  7. MSC_WARNING_LEVEL=/W3 /WX
  8. SOURCES=winmine.c \
  9. grafix.c \
  10. pref.c \
  11. rtns.c \
  12. sound.c \
  13. util.c \
  14. res.rc
  15. UMTYPE=windows
  16. UMENTRY=winmain
  17. TARGETLIBS=$(SDK_LIB_PATH)\shell32.lib \
  18. $(SDK_LIB_PATH)\winmm.lib \
  19. $(SDK_LIB_PATH)\htmlhelp.lib \
  20. $(SDK_LIB_PATH)\Comctl32.lib
  21. ## Reserve enough size for the game on stack.
  22. LINKER_STACKCOMMITSIZE=0x4000
  23. ##
  24. # Fusionized
  25. #
  26. SXS_ASSEMBLY_NAME=Microsoft.Windows.Accessories.Games.Winmine
  27. SXS_ASSEMBLY_VERSION=1.0
  28. SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
  29. SXS_MANIFEST=winmine.manifest
  30. SXS_MANIFEST_IN_RESOURCES=1
  31. SXS_NO_BINPLACE=1